The ACTUAL Quality of Quest 3 Passthrough

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#quest3 #metaquest3 #mixedreality #passthrough #VR #virtualreality
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My wife plays piano so I bought the virtual piano app and it’s incredible how it works so accurately on our piano. I can’t play piano, so will start to learn using this app. Very clever.

cornishblue
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Got the Quest 3 on release day never ever tried VR before and wow blown away absolutely amazing, really please with the whole experience. Also Tetiana just to say love your excitement, appraisal and whole explanation with all your videos. Well done indeed.

wulfiejack
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"As real as if not wearing a headset at all" You actually said that? Okay, yeh that's not much hyperbole right there. 😂

RBCRAM
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for the record, passthrough on the quest 3 does not look how its portrayed here. id say it looks like how the quest pro is portrayed except with accurate color

michaellong
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Right, this woman is clearly paid by meta, the pass through isn’t that amazing, it’s grainy and still hard to read phone and computer screen unless it right up to your face and even then it’s still blurry and grainy.

keef
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I got a Meta Quest 3 recently and the pass through quality is not even close to the shown in the video it is grainy and closer to the one shown as quest pro from this video. The pass through after 5 minutes gave nausea to everyone in the house (3 people). I am still searching to see if I am missing configuration or what else can be.

VictorValente
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I admit, I'm very impressed by the Quest 3's passthrough.

I walked throughout the house and into our rumpus room", which is down a tiny flight of stairs. Like you, Tetiana, I was amazed at the fact that I didn't have to (much) think about reaching for the things before me or walking down those stairs before doing so. Yes, the passthrough still a bit grainy, but that may be able to be at least a little improved through software updates (Pico managed that). Overall, though, it's amazing how much clearer this passthrough is than the Quest 2's, and it's not just because the 2's passthrough was in black and white.

That said, and as much as I like the new passthrough features, Meta really needs to QUIT using their "accessories" as a way to get more money out of their buyers, and instead include the things that a headset this price should automatically come with. Smaller form factor notwithstanding, wearing the Quest 3 with what I am once again referring to as the "Meta Jock Strap" still feels just as much like I'm belting a brick onto my face as it did with the Quest 2. For me, at least, getting a third party solution is a MUST, because the included strap is ridiculous, and Paying $150 to replace it (a price, by the way, that gives 3rd party companies permission to overprice their own Quest accessories), is really pretty insulting.

As to the ongoing discussion re. the Vision Pro "versus" the Quest 3: I'm nobody's version of an Apple "fangirl"; I've literally never owned an Apple product, and have not yet found a reason to do so in all the years I've been messing with phones and computers. But I find all the "concern" about how Apple's headset is going to fare among average buyers--despite Apple repeatedly saying that the Vision Pro is NOT designed to attract/pull in (at least directly) the average consumer--simultaneously amusing and annoying.

Whatever else is true of Apple, their users tend to be loyal to Apple and the "Apple Lifestyle/Ecosystem". Even if the average Apple product consumer ends up buying a Quest 3 this year, if and once Apple starts refining and creating more consumer-aimed and oriented VR/AR headsets, those same customers are going to flock right back to that future headset in droves, extra cost notwithstanding.

Why? Because, Apple will, by that time, have created a headset that fits so well into the rest of the Apple ecosystem that many, if not most of those Apple users will find that future headset irresistible--just as they have many of Apple's other products.

The Vision Pro is, and is intended to be, aimed at professionals and FOMO's with enough money to spend on it, and/or intentions of developing more apps that will ultimately make Apple's future AR/VR products irresistible to their future headsets' consumers--and it's why Apple said from the very beginning that they didn't even plan to produce mass market numbers of the Vision Pro.

To put it bluntly, Apple doesn't really care if the plebeians think the Vision Pro is "too expensive". It's really not for them, and was never meant to be. But you can bet that, within a generation or so, whatever Apple VR/AR headsets are produced will be aimed more and more toward consumers, and will be produced in numbers that confirm that. Likely, with sales that justify it.

This is a reality that many tech pundits once again seem to be ignoring. Indeed, it's as if the you all think that this is the first time Apple has ever introduced a product into their ecosystem that's had a very high price--only to then turn around and create more affordable versions of same (with refinements) that not only sell like hotcakes to the people who are already in their ecosystem, but which draw new users into AppleWorld as well.



That's not a glitch, folks; that's a feature.

Anyway, great discussion as always, Tetiana; thanks for sharing your experiences and inspiring potential new VR users to take that step into new worlds!
'

kaecatlady
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Big Agree! Im able to text, glance through books, and pet my cat all withoit leaving VR. It is the new gold standard for pass-through and I cant go back to anything else.

yuanchang
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It's good, but still not perfect. The artifacts are still far from the passthrough that many would like to see, simply because of current camera sensors. Newcomers to AR will immediately notice the fragmented representation in it and the warping effects and certainly out of ignorance will immediately criticize this. Even though I like the applications in passthrough, the passthrough is unfortunately not yet at the level where it needs to be. So you can't rate it as positive in my eyes yet. But I think you manage to explain this mode great to people again. High praise.

technikchegger
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My pass through on my Q3 is absolutely terrible..fuzzy grainy..a lot of people are having the same issues..just curious on all the vr channels on YouTube I am subscribed to post how amazing it is, my place is very well lighted and to me it almost as bad as Q2 pass through but in colour

stixsstixs
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yeah i think and hope many more AR games are made so it becomes more popular

elismart
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Sidenote to new VR/AR users: you may not be blown away by the passthrough - but it's still miles better than anything before it, outside of 3000 dollar+ headsets basically :p I like it a lot, but I also am keenly aware of what came before, so to say. Just don't go in expecting Apple Vision-style passthrough quality if you're new to this and haven't ever seen anything like it.

KindOldRaven
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I cant get the passthrough to look newrly as good as what i see in videos like this. Even when i turn on a bunch of lights its grainy and blurry. I can barely read my phone and i mean barely

Levi-hsmg
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it looks better in video but in person, to me, they look almost exactly the same. that said, the depth sensor is the difference

waffyonyt
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7:27 - Apple is worth more than 2 trillion dollars. Even if they lost 1 billion dollars on the Vision Pro it would only be a drop in the bucket for them. They know they are going to lose money on the first gen device. They are in it for the long game.

kelex
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That isn't in lens. Passthrough is much more grainy than in these clips

DarthQueefious
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I have both devices Pro and Quest 3. It's an improvement over Pro for sure. Passthrough doesn't look this good under normal circumstances. You need bright lights to get this quality. Most YouTubers showing this off are using bright light setups. Turn a few lights off. It gets pixelated with bad exposure.

BS-wexp
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For me, my goal passthrough looks horrible. I swear to god if anyone says it’s my lighting I’m gonna go crazy because I have tried every lightings its still bad

roogle
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Well the Varjo XR-3 has a better pass through 😁

b.s.
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the actual quality od quest 3 passthrough is 60% worse than the recorded and exported video, the divice recor in high qulity, but is not at all what your eyes see, that is something not mentioned in the video. But tbf much better than Quest 2 and Quest Pro. Most people don't use bright white light, which is the only type of light that helps the device reduce grain and sharpness. Quest 3 is the best VR MR device on the market right now, and I love mine, but Quest 4 will be the one -I hope- with a clear passthrough.

jordegales