Dune Awakening: Everything You Need To Know

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As a longtime Conan Exiles player, and someone who played a lot of Secret World.. I am skeptical to say the least. Conan is a good Survival game sure, but I have great doubts with Funcom's ability to pull off such a large scale multiplayer setup. I'm expecting a lot of issues, or the game being borderline unplayable due to lag and poor optimisation, as those two things have been an issue in many of their games, even to this day.

I'm open to being surprised, but I won't be holding my breath.

Linadhin
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In Dune lore, most of the people on Arrakis live underground in "Sietchs". So I'd imagine most of the building will occur in underground instances

DeadBreads
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Shame about youtube demonitization. Consider a Patron page, I wouldnt mind supporting the channel that way. Im sure there are other subscribers who would contribute as well. Alot of us depend on this content to make informed decisions and get our latest updates. Ive been a through similar channels, and have settled on a few. You are one of them!

felasi
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I love Dune, but I can't see how a game entirely set on Arrakis would be fun for long. You'd quickly get tired of that biome. Even Conan Exiles got a bit dull at first until they introduced more biomes. I hope this Dune game will allow you to venture to other planets or at least have some interesting other visuals that aren't just fremen bunkers and sand dunes.

Madkingstoe
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I think there needs to be restrictions on building and and possibly prefabricated building layouts. The problem with multiplayer survival games is the types of buildings people create usually become immersion breaking and litter the game world

StevenManser
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Honestly, when I started watching the Dune trailer and saw it was yet another survival game, I wasn't even going to check it out, until I heard Funcom was making it. I played AO back in the day and I absolutely love Secret World, even though I haven't played it for a while. It is such an interesting setting and game. The Conan games, too. Very unique games/MMOs. Thanks for the video. Good speculation.

Keithers_
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I've never equated MMO with survival games. I mean top end like 60 people on a server isn't "massive" in my book. But I'm from back in the day where 1500-3000 player servers coined the MMO tag. Nowadays it just seems to mean "Online".
Edit: With that said, I would definitely be impressed if this was actually a massive open world full of thousands of people. But I'll keep my skeptical hat on.

Rawblin
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5:52 "mastering the old ways to walk even the deepest deserts" is also referring to sandwalking from the books/movies. Im thinking there will be a traversing mechanic to avoid alerting sandworms, maybe somewhat annoying/repetitive in order to encourage the building of vehicles OR encouraging befriending other camps to make traveling less dangerous. it would change the politics and player interaction which i think would have it stand out more from other MMOs

wrisks
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Mastering the old ways to walk even the deepest deserts refers to the sandwalk the fremen use to cross worm territory, a rythmless style of walking that emulates natural occurances of the desert to not attarct worms.

OhDuhEh
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Star Wars Galaxies had servers with thousands of people where you could build houses and whole cities basically anywhere you want in 2003 (except a few places like inside capital cities and stuff). You couldn't just create complete individual houses by stacking up blocks one by one, but you had to choose between various house and structure types (also like harvesting equipment, mass-production crafting stations and stuff like that). SWG was also one of the best mmorpgs ever created. Would love to see something similar tried again.

stonythewoke
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They are very ambitious. IF anything, this game and Funcom will lead the way in a new direction for MMO, especially since MMOs in general have been stagnant for over a decade. We need something to shake up the players and ignite the imaginations of studios. It is time to take MMOs to a new level.

Zangle
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Age of Conan's first 20 levels or so were some of my favorite questing efforts. It was all voice acted, and the combat was so different compared so the MMOs at the time.

flawlessvic
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Sometimes using videos from other older games while talking about an upcoming game makes me really confused if I'm seeing early footage of the new game or just some other random game from that developer. My rumble suggestion for your editor is to add a small text/label on the corner of the video while showing footage of other games that are not the main one of the video.

Thanks for your awesome work!

LastOneNW
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This game has had me hyped since I heard about it a few years ago. My buddy and I have thousands of hours in Conan Exiles and love the Dune universe. Literally can't wait for this!

jotuthegamingguru
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As a long-time Anarchy Online player, I will just say this, 20 years, and people still come back and play. It is unlike any other MMO and it's addictive, has a great player base, and all its other faults aside, it's really a lot of fun. I have hope for this new game

harmonylifestylewellness
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The open world build/craft system sounds most like Life is Feudal MMO, which had a huge map divided into server grids. Once they got the server crossings worked out it seemed to be seamless, but in technically you were on a specific server with a smaller group of people. You would also have to leave home usually to gather specific materials, be it a mine or taming animals.

Asri_
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Something I uncovered about this game is that it is a open and seamless world but it will be divided 50 players per server. So thats how they are pulling this off.

nanfoodles
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Funcom is owned by Tencent, the chinese mega-company that makes sure that any game that falls under their jurisdiction is filled to the brim with data harvesting and aggressive microtransactions.
You SHOULD be excited for this game, but remember to temper your expectations. Making the distinctions between what you WANT and what you will GET does marvels for one's sanity.

arkosilaura
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It's Dune, the sandworms in the books lore would destroy anything not built in rocky places where the sandworms can't go. So it is easy/necessary to justify through lore the building location limitations. Any atteempt at big parties would in the middle of the desert that isn't at one of these locations would get party crashed by the sandworms also.
Arrakis also regularly has storms that would destroy anything left out in the open, so no need for too much persistance. All holds are built inside of caves.

deletedaxiom
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If you want to look at an example of a huge scale fully seamless world for thousands of players at once, Look at "Starbase".
They do it using a hybrid Peer-to-Peer model networking, where the servers provide world data and static content, while things like player made spaceships and world cells similar to minecraft chunks (but in 6DOF instead of a flat plane) are hosted on the game clients of the users and networked between them through Steam Datagram relay.
So what they are trying to do can most definitly work from a networking and service perspective.

The bigger issue I have with this game is that classic Survival Games and MMO's tend to not blend together very well. There are relatively few examples of games that actualy do check both design boxes fully AND provide a persistent single universe.
Most that lean more towards surivival and PVP are generally non-permanent universes with regular wipes and those which lean more towards classic MMO's tend to not be very survival-y.

Im hoping that this game doesn't fall into the "Open world full loot pvp Survival MMO" Tarpit of failure that games like Last Oasis, Worlds Adrift and New World have already sunken into.


To me, the success of Conan Exiles came from the ability to pick and choose the pace at which a player can play the game, through choosing between Full PVP, PVE and PVE-C servers. I don't know how well Dune Awakening is going to be able to blend the often very incompatible gameplay styles of PVP mains and more PVE oriented players (and everyone inbetween) into a single universe. These groups generally tend to clash quite heavily with each other and the sides are pretty hardened already.

Bittrhlz