The Most Obscure Dialogue in Deltarune Chapter 2

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I found this months ago and *still* never see anyone talking about this. Well then! It's time to set this right! It's time... to shed some light in this most unseen of easter eggs.

0:00 Is it Seam?
0:58 Is it Ralsei?
1:44 Is it the Cafe?
3:15 Bloxxer's Adoption Gym
4:34 It ATE the CAR
4:55 Why is this so obscure?
5:41 Neutral Routes are Severely Underrated
6:48 Do Our Choices Matter?
7:38 Outro
7:52 Credits! TWO MINUTES OF CREDITS! In a 10 minute video! I've gone MAD WITH POWER

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First the thumbnail got [hyperlink blocked] then the ENTIRE VIDEO got [EAHEAHEAHEHA] that was WEIRD!

Hopefully the video is now back from the Room Inbetween for good, but if it suddenly becomes "private" again uhhh, it wasn't me I promise!

FAQ Apparently!

A: In the game files that one is called "noelle." I believe it's unused in the game proper.

Q: And the song in the credits?

HalfBreadChaos
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I believe there will be one ending but many paths to that ending. Your choices may matter, but at the end of the day it doesn’t make much of a difference.

KubickQ
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" *Q: How many endings are there?*
*A:* One.

*Q: Then doesn't that mean nothing I do matters?*
*A:* There's something more important than reaching the end. " -Deltarune FAQ

moppermop
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I was discussing the “one ending” with a friend the other day. These are my thoughts:

There will only be one end. All these big and tiny choices will add flavor to the journey. Whether you choose to be an upstanding person through and through, or a jerk, you’ll still get the job done one way or another.

HOWEVER

If you choose to go against all intentions of the story and game by going full Snowgrave…You won’t get an ending. At all.

There’s a post on Noelle’s blog thing about how she accidentally softlocked herself in a game because she accidentally didn’t get a party member. So she was stuck wandering in the final level forever.

I think that’s what the Roaring will be. Just wandering in the darkness without an actual end. And it’ll happen because you killed/scared off someone specific you needed. It may be Berdly, it may be someone else. No actual ending scene, just wandering until you turn it off. It’s an “ending”, but it’s not an ACTUAL ending. Thus, only one actual ending is present.

The Snowgrave route exists, but it’s not SUPPOSED to exist according to the logic of “your choices don’t matter”. You’re exploiting the game, going out of your way to break the story and the characters. What happens if you break a game hard enough? Well, you might not be able to reach an ending at all! Considering how much Undertale punishes you for going full murder happy, it feels like a very Toby thing to do to punish you for breaking this otherwise pleasant and uplifting story.

wingedmirage
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Just because "theres only 1 ending" doesn't mean our actions can't effect what happens before and after that end.

People like to count all neutral endings in undertale as 1, but in reality theres like 70 different outcomes sans phones us about depending on our actions.

Cause_Key
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I wish you had talked about Swatch's lines about what drinks to give to each one of your party members, especially Kris':" For the human..." Implying that Kris and "Boss" are different people.

ialeg
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I like how you’re bringing up the whole Neutral run thing! I’ve always thought the Neutral endings of Undertale were so much more saddening because Genocide really makes you embody the role of the villain, but in a Neutral run you could do everything you could to make them happy, and still you aren’t the hero of their story. It feels more realistic, like rather than murdering everything or doing some random stuff that turns out to be relevant later to freeing them all. And considering the fact that you have to do a Neutral run to even get the option of playing True Pacifist, or exhaust a specific kill counter to go Genocide, I feel like it’s the ending Toby wanted us to experience regardless of how we chose to play the game. (‘An Ending’ always makes me cry lol.)

And I definitely think Deltarune is pushing us onto one route or another, forcing us to either recruit or eliminate instead of leaving us in neutral grounds. When I saw the Deltarune FAQ and read the statement saying there’s only one ending, I immediately thought it was gonna be something along the lines of a Neutral run ending being left open to interpretation, but now I’m not so sure. Love your videos though! They always make me think way too hard about this game— and I love other people finding obscure details that I can’t find lol. Awesome job!

indigo_
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I wholeheartedly agree with everything you said here. I'm hoping that Deltarune is just one big "Neutral Route" where you see the payoff of all of your choices come full circle.

Hell, I want to see Toby make me REGRET fighting Berdly and paralyzing his arm, damn it!

TMSonicFan
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The "Sounds like... scratching?" thing in the code, presumably set in a dark place, why don't people see that it is the house with the eyes? (in hometown) It's dark, and scratching noises are coming from the inside.

stoplookingatthisyougleepy
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i mean, when you think about it, undertale's neutral routes all have one ending. sure the ruler changes, and the underground is in questionable condition, but in each route frisk still leaves the underground, asgore still dies, and the souls are still missing. the ending's the same, even if the path to the ending differs. i think this'll be a similar situation with deltarune.

brianco
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I did a neutral route a couple weeks ago with some really weird dialogue

Okay, so I've been working on making save files where I acted different ways throughout the run, so I can see how that affects things once chapters 3-5 come out. In this save file I was trying to have Kris be as terrible a person as possible without going full Snowgrave, so I fought everything I saw, then to be extra terrible I did Snowgrave, but aborted it by fighting Berdly instead of freezing him.
This cancelled the Snowgrave route as normal, Berdly teased me about raising my skill levels, Noelle was confused about why she acted the way she did but laughed it off, and I continued the Neutral route as normal. I fought Queen, Berdly broke his arm, and we woke up back in the Computer lab and Noelle and Berdly hurried off as normal. I thought everything was just as it was in other Neutral routes I'd done, until I visited Noelle in the hospital.
The blue peg in the hospital waiting room thing was broken. And when I went to visit Noelle and Rudy, Noelle was using the iceshock spell in her game. And she had the spooky dialogue outside the hospital room with Kris where she was assuring herself it was just a dream.

So this is really interesting to me, because I have a neutral run where Berdly is still very much alive, albeit with a broken arm, but Noelle is still traumatized by her actions in the city, and she's still wearing the Thorn Ring and knows the Snowgrave spell. And I wonder how this will affect things in the upcoming chapters.

EDIT: After looking at the flags, my aborted snowgrave route somehow turned into the world's most normal looking snowgrave route with 1 pipis kill. This doesn't make any sense.
So my new theory is that MID-GAME my completed chapter 2 save data from when I did a Snowgrave route a couple years ago, somehow overwrote this file in freak glitch.
I have no way to replicate this freak glitch of the completed chapter data overwriting a normal save, and I have nothing to show for it as my flags don't remember anything I did in the aborted run like the boat ride with Ralsei.
This is just the best explanation I can think of and honestly I'm just still kind of upset that the flags don't remember anything I actually did in chapter 2.

Oddly only the chapter 2 flags were overwritten by this glitch. The game still remembers my chapter 1 flags like the banana themed Thrash Machine I made (Banana Tank™) and that I got the Devilsknife for Susie.
The completed Snowgrave route I did a couple years ago I did right after chapter 2 came out, it didn't have any chapter 1 data associated with it so I guess it makes sense that it left my chapter 1 data intact?

I just want to emphasize because this is crazy, I deleted that Snowgrave run that I did when chapter 2 came out. It no longer existed except for in the chapter completion data that I forgot about. And somehow when I saved in Castle Town (this is my best guess for when the swap happened) on a completely different run, this completed save data overwrote all of my chapter 2 flags. Without me ever even closing the game or messing with the files or anything. Which turned my violent aborted snowgrave run into a normal Snowgrave run I didn't ask for.

CheesyLizzy
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Idk bout yall but I just wanna explore the first area of the first dark world. It's creepy with the same symbols from the cutscene where ralsei talks about the roaring.

Crust_Crease
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i just learned a really interesting obscure bit of dialog today... if you check asriel's dresser in chapter 1 you get different dialog of whats inside depending on the file youre using. file 1 has a torn cross-country shirt, file 2 has a school ID with a bad haircut, and file 3 has expired pizza coupons. its the only example we have currently of there being difference between save files

gristen
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Before I watch I want to guess that in this video is going to have the interaction where Noelle pets a Tasque and says something like "It's a lot like petting Catti"

To get this you have to start up a snowgrave route and then abort it on a Tasque because otherwise Noelle is never in your party when you meet one of those darkners in particular

But it is VERY IMPORTANT LORE because it means NOELLE PETS CATTI SOMETIMES. That is HUGE NEWS.

Edit: This was not in the video but I will repurpose it as my obscure Neutral Route dialogue. Bring Noelle to a Tasque and have her use an ACT on it to see

Second Edit:
Oh, I have another one.
If you defeat a Tasque in the battle with Tasque Manager, she will go berserk and her Spare Meter will immediately empty. From then on, any ACTS used on her will fail outright, which is a very obscure interaction. However, it's actually still possible to Spare her at this point, though, by spamming the Spare command over and over to raise the meter 5% at a time.

To discover this, you would need to be fighting and sparing enemies within the same battle. For this reason, it is incredibly obscure and I have never seen anyone mention it; specifically the part about how you can spare her after this

If you think you've done everything there is, trying to spare her in this manner can actually be quite an interesting and fun fight! Enjoy your time fighting a psuedo-boss you've probably never even considered

i
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6:42 - Having one ending doesn't mean having one route!!! We already have two. There is no way that Berdley death and Noelle trauma won't affect anything at all in the future chapters.

Disorder
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At the end of the day, no matter what you do, no matter how hard you try to break free from your predetermined path, you're still going to end up saving the world and being the hero of the prophecy. The beads march grimly along their path. Things might be different depending on your actions - people will be happier if you did the right thing, or worse off if you didn't, but the world still gets saved and the prophecy is still fulfilled.
Unless.

By taking an extraordinarily specific sequence of steps, through trial and error, with guidance from like-minded individuals, you can carry out the Weird Route. Through excessive trial and error you can push the world to its absolute limits, break the story you're being told, and "choose your own path". You can achieve a new ending. But don't blame the game when you end up crying in a broken home, wishing you let your old pal Spamton [kill] you.
Freedom isn't free. It comes at a cost. The ending you achieve from doing this won't be happy. It won't be satisfying. There was a satisfying ending available for you right there, but no, you rejected it, you wanted more. So there you have it. Here's your "special ending".

lasagna
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it’s true, there’s something more important than reaching the end and that is the adventure itself. it’s really special because even though deltarune will have 1 end, the way we will earn it will be special for everyone, everyone will make it by their own gameplay choices and i think that this is the best way to experience the game

paketik
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I always forget just how detailed Toby Fox is. There could definitely be some dialogue that'll only be found through digging through the game files. And by that, I don't mean like the dialogue of the person stuck in the void, I mean because the requirements to see the dialogue is just too specific

vsptylore
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I absolutely adore how much editing and custom sprites you put in your videos. Even if you are overthinking certain parts or something may be wrong, the passion is there!

kingoflegendary
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I think when Toby says it will have one ending, that just means we can't change the actual events that happen. But that doesn't mean we can't change the way they happen or the characters they happen to.

Like, in a way Undertale only really has 3 endings. Pacifist, Genocide and Neutral. Even though there's a variety amongst the Neutral "endings", it's all technically the same: Frisk leaves the underground and you get a call telling you how things are going for everyone you left behind. But what the call is about and how your actions affected the monsters is what changes, and in that regard there's like 40 endings.

So, maybe for Deltarune there's only neutral endings. You save the world or w/e and then you get a different cutscene/dialogue epilogue depending on your actions throughout the game. You can't _not_ save the world, so technically there is only 1 ending.

GippyHappy