Blender 2.8 Rigid Body Physics Fundamentals: Path to Mastery - Chapter One

preview_player
Показать описание
Other Chapters
Blender 2.8x Rigid Body Physics Fundamentals Cont - Path to Mastery Chapter Two
Blender 2.8x Rigid Body Physics Cell Fracture: Path to Mastery - Chapter Three

Updated Tips:
1: Visualize Convex Hull: This overrides the object - make a duplicate. [Select the object - Edit mode - Select all vertices - Mesh menu - Convex hull] - F9 to see options.
2: Blender 2.91 has new features noted below at the corresponding timestamps.

Blender 2.8 Rigid Body Physics Path to Mastery
00:00 - Introduction
01:31 - Setup
01:47 - Menus Overview
02:15 - Scene properties
03:13 - Speed

03:24 - Output settings - frame rate

Scene Properties
03:49 - Split Impulse
04:24 - Steps per second
**NOTE** Blender 2.91 has renamed Steps per Second to Substeps Per Frame with a default of 10. At the default 24fps this gives 240steps per second versus the previous 60steps per second default.
07:27 - Solver Iterations
07:43 - Cache
09:51 - Field Weights
10:12 - Effector Collections

11:27 - Physics Context Menu Active and Passive Types

Object Settings
12:04 - Mass - Active Object
19:47 - Dynamic setting
13:08 - Animated setting
14:46 - Collisions setting
**NOTE** Blender 2.91 has added the shape "Compound Parent" which allows a custom collision mesh.
17:18 - Surface response settings
17:59 - Sensitivity setting
19:06 - Collections

19:32 - Final Active Body Settings
19:47 - dynamics settings
20:20 - deactivation
21:37 - deactivation limits

22:08 - Rigid Body Menu
22:38 - Copy from active
23:59 - Apply Transformation
24:33 - Bake to keyframes
25:23 - Connect - Fixed Physics Constraints
26:11 - Hinge Physics Constraints
26:42 - Quick recap

27:13 - Worked Example
28:15 - Example - Collision Fix
29:19 - Example - Fixes for Stability
29:51 - Example - Cannon Ball
30:53 - Example - Mass
31:05 - Example - Start Deactivated
32:04 - Example - Slow Motion
32:40 - Improve Viewport Visibility
33:01 - Conclusion
33:25 - Extra Tips

Rigid Body Manual

Blender Rigid Body Test (Steps/s & Solver Iterations)

All Rigid Body Constraints Explained

Extra material not discussed in the video
Blenderplay has concise written descriptions with videos demonstrating properties.

Visual Limits Blender Addon - On screen indicators for constraint limits
Рекомендации по теме
Комментарии
Автор

This saved me 2 years of frustration with blender rigid body thanksss

samyehya
Автор

Well done! I'm so tired of "this is how you do this thing exactly" tuts rather than explanations of not just how but WHY and WHAT a setting is for. Congrats on a great first go. Hope to see more

askinner
Автор

As an engineer working with Blender for some scientific data generation, the in-depth details were EXTREMELY helpful. Thanks!

shreeyaksajjan
Автор

HOW DO PEOPLE NOT SEE THIS, THIS WAS SOOO HELPFUL, THANKS

joshzheng
Автор

Fabulous tutorial, well paced and everything clearly explained, more please ;)

inthecompanyofcorvids
Автор

Thanks a lot, that was very informative.

is
Автор

I found this to be a very comprehensive guide to understanding Blender 2.8 Rigid Body Physics. Really looking forward to seeing the other tutorials you have in mind! New subscriber, but I'm sticking around for sure :)

vaind
Автор

Thank you! This is what I was looking for.

gavinbruce
Автор

You have done very well for the a first timer; Thank you very much ! you have tort me a lot.

brycehutchison
Автор

*Other Chapters*
Blender 2.8x Rigid Body Physics Fundamentals Cont - Path to Mastery Chapter Two
Blender 2.8x Rigid Body Physics Cell Fracture: Path to Mastery - Chapter Three

*Updated Tips:*
1: Visualize Convex Hull: This overrides the object - make a duplicate. [Select the object - Edit mode - Select all vertices - Mesh menu - Convex hull] - F9 to see options.

*Blender 2.8 Rigid Body Physics Path to Mastery*
0:05 - Introduction
1:31 - Setup
1:47 - Menus Overview
2:15 - Scene properties
3:13 - Speed

3:24 - Output settings - frame rate

Scene Properties
3:49 - Split Impulse
4:24 - Steps per second
7:27 - Solver Iterations
7:43 - Cache
9:51 - Field Weights
10:12 - Effector Collections

11:27 - Physics Context Menu Active and Passive Types

Object Settings
12:04 - Mass - Active Object
19:47 - Dynamic setting
13:08 - Animated setting
14:46 - Collisions setting
17:18 - Surface response settings
17:59 - Sensitivity setting
19:06 - Collections

19:32 - Final Active Body Settings
19:47 - dynamics settings
20:20 - deactivation
21:37 - deactivation limits

22:08 - Rigid Body Menu
22:38 - Copy from active
23:59 - Apply Transformation
24:33 - Bake to keyframes
25:23 - Connect - Fixed Physics Constraints
26:11 - Hinge Physics Constraints
26:42 - Quick recap

27:13 - Worked Example
28:15 - Example - Collision Fix
29:19 - Example - Fixes for Stability
29:51 - Example - Cannon Ball
30:53 - Example - Mass
31:05 - Example - Start Deactivated
32:04 - Example - Slow Motion
32:40 - Improve Viewport Visibility

33:01 - Conclusion
33:25 - Extra Tips

Rigid Body Manual

Blender Rigid Body Test (Steps/s & Solver Iterations)

All Rigid Body Constraints Explained

Extra material not discussed in the video
Blenderplay has concise written descriptions with videos demonstrating properties.

Visual Limits Blender Addon - On screen indicators for constraint limits

paraD
Автор

awesome thanks para8D!!! Tuts for when it all goes wrong is so helpful and we need more :)

ampmodclips
Автор

Thank you soo much my man. This tutorial taught me a lot. Exactly what I needed. Again Thanks a lot

vaibhavgoel
Автор

Super useful and very well presented thank you. Liked and subscribed and would love to watch the cell fracture video you talked about

KN-uene
Автор

This is one of the best I have seen WOW thank you very much most videos are so old happy I found this #keepfilming thanks hope to see your next one you got a new SUB

patricklevar
Автор

Excellent video, should be part of the blender manual. Thank you

jcnwillemsen
Автор

Man this helped me much. Thank you VERY much for this.

TomasMcAdam
Автор

You recommend making your objects as large as possible, but in my experience you just need to adjust the unit scale (prior to modeling) to be what you are going to use. Default blender units is meters (none is the same as meters) and if measuring things in meters, objects are likely to be mostly larger than .2 meters. So if you want a bunch of 1cm cubes to deal with, adjust the unit scale to .01 before you model. If you do it afterward, you'll notice the scale of everything changes. I don't know why No one seems to mention this. Everyone just models things huge instead, but that's tough, because then you have to manually scale a bunch of things, like gravity, SSS materials, physical lighting, etc.

AndyEngelkemier
Автор

16:12 The collision model not showing up is a bug. I reported it a couple months ago. I thought it was fixed, but I guess not.
Edit: They show up for other collision types, just not Convex Hull. Convex Hull didn't show up in 2.7x either, so maybe it's a limitation.

andysellers
Автор

I found this video in blender today article

nitilpoddar
Автор

Hello, thanks so much for the tutorial, I have a question, if I want for example that two objects that float horizontally in a river collide, what physics do I have to use in each object? Thank you very much!

matiaskritz