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Blender 2.8 Rigid Body Physics Fundamentals: Path to Mastery - Chapter One
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Other Chapters
Blender 2.8x Rigid Body Physics Fundamentals Cont - Path to Mastery Chapter Two
Blender 2.8x Rigid Body Physics Cell Fracture: Path to Mastery - Chapter Three
Updated Tips:
1: Visualize Convex Hull: This overrides the object - make a duplicate. [Select the object - Edit mode - Select all vertices - Mesh menu - Convex hull] - F9 to see options.
2: Blender 2.91 has new features noted below at the corresponding timestamps.
Blender 2.8 Rigid Body Physics Path to Mastery
00:00 - Introduction
01:31 - Setup
01:47 - Menus Overview
02:15 - Scene properties
03:13 - Speed
03:24 - Output settings - frame rate
Scene Properties
03:49 - Split Impulse
04:24 - Steps per second
**NOTE** Blender 2.91 has renamed Steps per Second to Substeps Per Frame with a default of 10. At the default 24fps this gives 240steps per second versus the previous 60steps per second default.
07:27 - Solver Iterations
07:43 - Cache
09:51 - Field Weights
10:12 - Effector Collections
11:27 - Physics Context Menu Active and Passive Types
Object Settings
12:04 - Mass - Active Object
19:47 - Dynamic setting
13:08 - Animated setting
14:46 - Collisions setting
**NOTE** Blender 2.91 has added the shape "Compound Parent" which allows a custom collision mesh.
17:18 - Surface response settings
17:59 - Sensitivity setting
19:06 - Collections
19:32 - Final Active Body Settings
19:47 - dynamics settings
20:20 - deactivation
21:37 - deactivation limits
22:08 - Rigid Body Menu
22:38 - Copy from active
23:59 - Apply Transformation
24:33 - Bake to keyframes
25:23 - Connect - Fixed Physics Constraints
26:11 - Hinge Physics Constraints
26:42 - Quick recap
27:13 - Worked Example
28:15 - Example - Collision Fix
29:19 - Example - Fixes for Stability
29:51 - Example - Cannon Ball
30:53 - Example - Mass
31:05 - Example - Start Deactivated
32:04 - Example - Slow Motion
32:40 - Improve Viewport Visibility
33:01 - Conclusion
33:25 - Extra Tips
Rigid Body Manual
Blender Rigid Body Test (Steps/s & Solver Iterations)
All Rigid Body Constraints Explained
Extra material not discussed in the video
Blenderplay has concise written descriptions with videos demonstrating properties.
Visual Limits Blender Addon - On screen indicators for constraint limits
Blender 2.8x Rigid Body Physics Fundamentals Cont - Path to Mastery Chapter Two
Blender 2.8x Rigid Body Physics Cell Fracture: Path to Mastery - Chapter Three
Updated Tips:
1: Visualize Convex Hull: This overrides the object - make a duplicate. [Select the object - Edit mode - Select all vertices - Mesh menu - Convex hull] - F9 to see options.
2: Blender 2.91 has new features noted below at the corresponding timestamps.
Blender 2.8 Rigid Body Physics Path to Mastery
00:00 - Introduction
01:31 - Setup
01:47 - Menus Overview
02:15 - Scene properties
03:13 - Speed
03:24 - Output settings - frame rate
Scene Properties
03:49 - Split Impulse
04:24 - Steps per second
**NOTE** Blender 2.91 has renamed Steps per Second to Substeps Per Frame with a default of 10. At the default 24fps this gives 240steps per second versus the previous 60steps per second default.
07:27 - Solver Iterations
07:43 - Cache
09:51 - Field Weights
10:12 - Effector Collections
11:27 - Physics Context Menu Active and Passive Types
Object Settings
12:04 - Mass - Active Object
19:47 - Dynamic setting
13:08 - Animated setting
14:46 - Collisions setting
**NOTE** Blender 2.91 has added the shape "Compound Parent" which allows a custom collision mesh.
17:18 - Surface response settings
17:59 - Sensitivity setting
19:06 - Collections
19:32 - Final Active Body Settings
19:47 - dynamics settings
20:20 - deactivation
21:37 - deactivation limits
22:08 - Rigid Body Menu
22:38 - Copy from active
23:59 - Apply Transformation
24:33 - Bake to keyframes
25:23 - Connect - Fixed Physics Constraints
26:11 - Hinge Physics Constraints
26:42 - Quick recap
27:13 - Worked Example
28:15 - Example - Collision Fix
29:19 - Example - Fixes for Stability
29:51 - Example - Cannon Ball
30:53 - Example - Mass
31:05 - Example - Start Deactivated
32:04 - Example - Slow Motion
32:40 - Improve Viewport Visibility
33:01 - Conclusion
33:25 - Extra Tips
Rigid Body Manual
Blender Rigid Body Test (Steps/s & Solver Iterations)
All Rigid Body Constraints Explained
Extra material not discussed in the video
Blenderplay has concise written descriptions with videos demonstrating properties.
Visual Limits Blender Addon - On screen indicators for constraint limits
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