Space Environmental Design Unreal Engine 5 - Space Game Devlog #18

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Space environments, and complex navigational systems. We're getting into some fun stuff in this week's devlog.

Join the discord server to follow along with the rest of the progress.

Watch the rest of the Devlogs here!

Game Collaborators:
Scralar on Discord

Timestamps:
00:00 - New Nav Beacon
01:24 - Hollow Asteroids
02:10 - ASteroid Hideouts
03:43 - New Cargo Bay Sounds
05:22 - Signature System WIP
07:49 - Radar Nav Ring Behind The Scenes
11:15 - Upcoming

#unrealengine #unrealengine5 #unreal
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I've been working with Unreal Engine for just about 8 years now, warms my heart seeing more and more people jump onto Unreal Engine and make games.

mrnomercy
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You know what would be cool, if a planet flew through the map like levolution

themikeyexperience
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Hope there will be some derelict ships, maybe some unmanned earth ships sent in advance to survey and collect information. Would be cool if you could actually make it back to earth one day with the information you gain from these satellite/ships. I'm not sure how you can implement it into to the story, but maybe the game could have a generational type of gameplay. I know nothing about game development but this game looks fun and chill.

MrSamHideki
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Maybe make it a key press to pull up the radar instead of have it be always on? Similar to HD2?

Radar signature is a good mechanic. I wonder if it’s only one side of the equation? Meaning, if enemies have upgraded radar then should they see you from further away?

williamlewis
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This looks like a nice base for a StarCraft clone, some ground units would be nice to see, I don’t know the end vision for the game but that might be cool to see

Chris-vsll
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I advise you to do a gameplay video of Manor Lords!

GranzDesign
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Shut up and take my money ;)

When will it release?

ElLoco
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Hey have you guys tried out Celestial Command? Sadly they update it unfrequently but reminded of your game.

BitBot
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So you have no active / passive radar in the game? Would be helpful for realistic stealth gameplay to basically switch active radar to passive but then you only get the information from other active radar sources and no passive radar signatures.

xXRapToRiXxGamer
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I know its really early so it might still be being worked out - its obviously a space game - But what kind exactly...? Will this be like a 3rd person Freelancer type thing mixed with a space immersive sim...? (i loved Freelancer btw and i love immersive sims)... Either way man, awesome work on making your own game... (ive watched you since discovering you though watching JackFrags years ago)

vonbleak
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Then you'd have to dodge the planet

themikeyexperience
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True LevelCap Fans will like this comment!

LavaFryzGaming