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Godot 3D Character Animation Tutorial: 2 - Blender Exporting and Godot Importing
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Simple exporting from blend to godot tutorial, next week we're gonna work on a new animation!
GameRigTools:
Also you're reading the description, statistically speaking your out of the ordinary! thank you so much for taking an interest in this stuff~
- timestamps -
00:00 - Intro
00:23 - Binding Mesh to skeleton
00:55 - Game Rig Tools Generating Rig
01:53 - Re-Structuring Game Rig
03:15 - Re-Naming Game Rig Bones
05:22 - Action Baking to Game Rig
06:50 - Exporting to Godot from Blender
07:46 - Blend Shapes Important Note
09:00 - Importing Into Godot
09:18 - Applying Pre-Existing BoneMap
09:56 - Importing and Saving Animations
10:18 - Looking at Character/Animations in Engine
10:40 - A Note Regarding General Importing/Exporting Quirks in Godot
11:16 - Wrapping up and Going Over What Comes Next
GameRigTools:
Also you're reading the description, statistically speaking your out of the ordinary! thank you so much for taking an interest in this stuff~
- timestamps -
00:00 - Intro
00:23 - Binding Mesh to skeleton
00:55 - Game Rig Tools Generating Rig
01:53 - Re-Structuring Game Rig
03:15 - Re-Naming Game Rig Bones
05:22 - Action Baking to Game Rig
06:50 - Exporting to Godot from Blender
07:46 - Blend Shapes Important Note
09:00 - Importing Into Godot
09:18 - Applying Pre-Existing BoneMap
09:56 - Importing and Saving Animations
10:18 - Looking at Character/Animations in Engine
10:40 - A Note Regarding General Importing/Exporting Quirks in Godot
11:16 - Wrapping up and Going Over What Comes Next
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