Get Better Lighting In Cinema 4D

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0:00 Intro
1:18 Explainer
2:38 3 Point Lighting
12:00 Motivated Lighting
20:06 Patagonia Lighting
30:57 Outro
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Sorry to write this but you forgot to talk about why (!) we light this way; and that is to give depth to a object represented on a flat surface. By lighting with a 45* angle it's easier to understand the object shape. Fill light help removing some shadow so it's not to dark, and rim light separate the objects form the its background.

jhalanddesign
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Thank you so much for this cool video !! I love your tutorials, they are so pleasant to watch and easy to follow even for a french person :)

emyalessandrini
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Uhh det bliver min godnat 'læsning' det her. Glæder mig til at se den!

HyberCrashDK
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Thanks a lot for a cool technique, I feel, I've improved my lighting workflow, at past it was like a mess with a lot of lights and not so good results

voskod
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26:18 did you use SSS or translucency for the material?!
If so do you use it a lot aside of typical applications like fluids and foliage?

pixelasm
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very useful and well explained !! thank you ! 🌱

snk
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you are an amazing teacher! I would like more videos about the light and its setting for products in the form of boxes and bottles👍👍👍

evilbrothers
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Hey Lukas,

Quick question for you. Do you model this garment using marvelous designer? Or did you find it online?

sydvaughnmotion
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hi, i want to to the same thing but with octane and i can"t because the light is always spread but i really want like this line of light on my object, any advices ? thank you

mugenpuchi