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Create a Unity multiplayer game in 3 minutes using Placial SDK

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In this video, we build a complete multiplayer game in Unity using Placial SDK — in just 3 minutes.
The game is a simple physics-based battle where players try to knock each other off a platform.
We use a fully server-authoritative approach with no client-side prediction or hybrid syncing, making development faster and simpler.
Everything is built inside Unity — no external servers or configuration required.
The game is a simple physics-based battle where players try to knock each other off a platform.
We use a fully server-authoritative approach with no client-side prediction or hybrid syncing, making development faster and simpler.
Everything is built inside Unity — no external servers or configuration required.