9 EASY Steps to create a multiplayer game with Unity & Photon - Tutorial

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0:00 - Intro
0:30 - Milanote
1:05 - Step 1
2:35 - Step 2
3:23 - Step 3
4:13 - Step 4
6:31 - Step 5
9:37 - Step 6
12:42 - Step 7
13:51 - Step 8
14:20 - Step 9
15:00 - Conclusion
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Just some constructive criticism, you gotta chill with the wobble effect

AlphaLul
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Liam is Just Noa putting on a serious voice

abidounesaad
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Hey Blackthornprod, I just want to point out a *BIG* trap or mistake in the video (05:53). This would lead a bad misconception on beginners, and it happened to me.

For context, I was making a lobby room list that displays all the rooms a player can join. However, the room list wasn't being received properly due to the issue below.

Calling the PhotonNetwork.JoinLobby() during the LoadingScene prevents the LobbyScene from receiving OnRoomListUpdate() callback because the current scene is still in Loading. However, if there was an OnRoomListUpdate() callback in the LoadingScene it would get called, but beginners wouldn't have a clue on that.

I've been struggling with this for weeks not realizing this was the cause! I had to read a lot of documentation to finally understand how it worked and have wasted a lot of hours. I hope this helps anyone, and I hope Blackthornprod sees this so they can guide other beginners to avoid this mistake.

reendevelops
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If any of you guys experience the problem in Step 5, where your public variable (input field) wont accept your InputFields, I have the solution. When creating the InputField, instead of going to the UI dropbox and selecting "InputField", hover over "Legacy" and select the InputField from there. The legacy version of InputField works way better than the newer TextMeshPro. NOTE TO BLACKTHORNPROD: Your art style is amazing, and your tutorials are simple and easy to follow. Please keep it up, you are fun to watch!

Computinater
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Dude, I have been the past months struggling with this... It would have been so helpful.

SirGary
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After going through massive tutorials that go incredibly in-depth, I am very grateful for this short and clear tutorial on basic multiplayer implementation 🧡

krishnansubramoni
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Bro i have been stuck on this for like a whole year. I dipped unity, but now I feel motivated more then ever. Thank you!

GoedBezig
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Thank you so much for this! This is possibly the best starting photon tutorial out there, because it gets you started without flooding you with massive amounts of information. Anyone's project is going to need more information on how to do specific things, but this lets you feel like you've made actual progress, and you feel confident enough to get started, and look up those complex things later

potaterjim
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For anyone unable to run the program after doing step 5. run the loading scene first T^T i have successfully wasted 10 hrs of my life running the lobby scene.
gr8 tutorial though !

HarmlessPotato.
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I was tired of looking many long and boring tutorials and I couldn't continue but your tutorials was really awesome. In a short single video you taught us how to make full multiplayer game.

amanchander
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I've been using Mirror at work and man, Photon is so much intuitive...

rimoldi
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I wanted to make a 2d multiplayer game and this is exactly what I needed. This is amazing!!

Djengis
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I really liked the fact that he explained what everything does and didn't just make you copy and paste like most tutorials do. Great job!

pwnermies
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This water wave effect on whole video is obnoxious, after looking at it everything on screen seams now to be wavey xD

danielkotsotys
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man that wave effect over whole screen made me sick :(

igorigor
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THIS IS GOLD! I've been through hell to learn about multiplayer game development. THANKS !!

UmarFarooq-jndt
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the most straight forward tutorial i ever seen

shrippie-
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I have motion sickness, but nice tutorial! I would totally avoid wave effect...

mikifufu
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Absolutely amazing! 45 minutes and I learned more than in 180 minutes of watching other tutorials. Great job!

Onemanup
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Awesome vid! I had no idea it was so simple to make a multiplayer game nowadays. If there was one thing missing was to explain how to setup separate scores for each player. But based on what you already explained I guess it would be the same principles as setting the animation parameters.

Keep up the great content 🎉

trapshooter