Godot 3 - How to Use Collision Layers

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Not using collision layers yet? Well, you can get started today!

Download for this project available at:

Many sprites provided by Open Pixel Project
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Coming back to say that I found a very useful way to use the collision layers without the pain I expected!
I needed enemies that were responsive to physics but they were colliding with each other. Using a layer only for them, they don't collide anymore, and look a lot better.
Thanks again!

digofreitas
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I know it's been 3 years but sir you are SAVING ME . I have been spending 3 days searching for this . I'm doing a pacman like game and the ghost keep on eating the little "berries?" and the deadline is in 22h so thank you so much !

selena
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i have been looking for this solution for my problem for 2 weeks, thank you for making this video thank you

mr_cat
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This is really helpful! Thanks, UmaiPixel!

TheSteveTheDragon
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I don't know when I'm going to use it, but it's good to finally know what the hell is collision layer haha!
Thanks! Great video.

digofreitas
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This is a very clear explanation, friend, thanks.

novaspark
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thank you for the tutorial. How to make it that the hero can pass through the enemy rather than stumble on it?

aminebenz
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that was the most helpful tutorial i found ever!
i'm not joking but yes it helped me with my bullet hell game

dylsdylsty
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Great Tutorials that are not only for beginner👍

heyho
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gracias por el video, tenia un problema al hacer las capas, no podia hacer que mi player pudiera golpear a el enemigo, y la respuesta era cambiar el raycast

gambito
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if i want to set different layers for different parts of body of the hero, how can i make it work? i'm using the layer 1 to the sprite and the layer 2 to the skate, if skate don't touch the platform but sprite did i want the hero to fall, i'm trying to make this work, but it don't.

Lucas-ggyb
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Mannn... awesome!! I finally get it how to use that, thanks a lot bro!

SetimoRei
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Hey UmaiPixel, Love the tutorials ! I am a Patreon Subscriber!. I am almost done my little game, but there is one final aspect I can't seem to figure out that I would like to do.. I am trying to get a Timer, that starts on the Main Menu when people hit the play button, and stops when the Finish screen loads, and displays how much time it has taken the person to get to the final destination.. Any Help, or a Tutorial on this would be amazing !!

AnimalFacts
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Ill say it again, you ought to have more subs man

Sharkistas
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is there a way to write in gd script, if this object collides with anything in a particular layer, do xyz

izzyhopeunlisted