Learn to Code in UE5 - 16 - Traces

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Chapters:
00:00 Intro
00:18 What are Traces?
01:08 Available Traces in Unreal Engine
01:56 Trace Types
02:58 Single Line Trace by Channel
05:11 Orientation in 3D Space
06:11 Calculating a Destination
07:14 Adding Start and End Locations
15:26 Single Line Trace for Objects
18:53 Multi Line Trace for Objects
21:40 Multil Line Trace by Channel
25:19 Activating Objects
30:48 Recap
31:31 Learn by Doing
32:03 Outro
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Here are the additional videos you should check out after this lesson:

CoquiGames
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Really good series, I've been bench watching it since yesterday. First interaction with Unreal Engine

robinj
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I am curious as to why you didn't add a simple collision box instead of using the door mesh. Wouldn't that be a lot more performant?

luke
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Is there a reason why you use Get Actor Rotation + Get Forward Vector instead of just using Get Actor Forward Vector (when casting from the player)?

Rockemsock
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i cant make the line look down like here 18:25 why ?

khalil_stuff