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Unity 3D: Slashes idea
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Hey, this is a VFX I'd like to pick up again. I was doing a Slash in Universal Render Pipeline, using ShaderGraph to create a Shader that would allow me to control the HDR color and move the tileable texture through the Slash mesh.
Nothing out of the ordinary but before I did not understand the process. Now I do 🤓
Nothing out of the ordinary but before I did not understand the process. Now I do 🤓