The ULTIMATE Guide To Plasticity (Beginners & Intermediate)

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Master Plasticity in 12 Hours - ULTIMATE Guide to Plasticity

Plasticity is a brand new 3D modeling software, and this is the first high-level training program for it. You'll learn our entire Plasticity workflow, A-Z, in the next 12 hours – even if you've never touched the software before.

Plasticity is a brand new 3D modeling software. The difference between Plasticity and Blender is that Plasticity focuses on NURBS-based modeling. This means that there is no "topology". Your 3D models are defined by mathematical equations and vectors as opposed to polygons.

Simply put: you don't have to deal with the same annoying mesh issues as you would in software like Blender. No geometry overlaps. No complex modifier workflows. Fast and easy-to-use tools for creating complex surfaces. You can do some serious damage with a click of a button without needing to worry about technical issues.

The best part? You can learn every single Plasticity modeling tool AND the UI in 1 hour. It is SUPER SIMPLE.

Stage 1: Introduction
Learn how to install Plasticity, set up your menus from scratch, use custom shortcuts, and perform basic operations (47 minutes)

Stage 2: Modeling
Learn how to use the tools practically by creating a SciFi ship from scratch. At the end of this section, you'll feel comfortable using the modeling tools, performing basic operations, and creating your own models from scratch without any technical knowledge. (5 hours)

Bonus Modeling Section
Learn not only how to detail your models but also how to think like a concept artist. In this section, we will also model a fully functional interior of the ship's cockpit. (3 hours)

Stage 3: Rendering
Learn how to render your completed models using Blender. This section is not just a guide on rendering, but a full-on masterclass on creating high-end pro-level renders for your portfolio. It is split into 6 parts:

Mesh preparation for rendering, including mesh import to Blender via Plasticity Bridge
Texturing the model using MaterialWorks Blender plugin (included in the Platinum Edition – value of $147)
In-depth guide on how to frame a render
Additional detailing using decals and trim sheets (Ultimate Trim and Decal pack included in the Platinum Edition – value $297)
Lighting and rendering
Post-processing in Photoshop (Bonus section) – detailed guide on how to create high-end polished renders for your portfolio.

A portfolio is your business card, increasing your chances of getting hired, which is why we decided to make this part special. It is detailed and in-depth to a degree that it could be considered a stand-alone course on its own. (2 hours 40 min)

100% Guarantee Money Back
We're confident you'll be creating amazing 3D hard surface designs in Blender within your first few weeks. In fact, we're so certain of this we decided to double the length of our guarantee. If you put in the work and follow the trainings and still don't see results and growth in your work, reach out to us within 60 days and we'll refund 100% of your money.

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I like your youtube stuff. I've leatrned a lot about blender following you and Josh, but for someone that's not looking to make a living at modeling it's just not cost effective for a hobbyist like me. All the best with it!

Avaloran
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Hello Ponte. Congratulation for you new course. Will the indie version be sufficient to follow your course or I need the Studio version ? Many Thanks

icarus
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Can your decals be "baked" into the model for export to 3d printing?

madshader
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Question, first though, I want to say I’m very grateful for your Plasticity, Blender, general Design tutorials, and golden life / mentality advice.

Recently watched your Plasticity Scope tutorial and you use Radial Menu. Interested in your workflow I watched at .25 speed to see your commands and saw Non-Manifold.

I could not find this command in latest Plasticity 24.2.3.

Would it be possible for a quick overview video of the radial commands you chose for your radial menu, are those just slower to execute normally or your most used?

Thanks again for helping so many of us upgrade our skills!

Tetsuo_
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is making guns hard? in general? i feel like a lot of 3d artists get into hard surface for guns specifically that's why I ask

hanthonypiano
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I almost had a heart attack when you said "plasticity makes hard surface modeling an absolute fucking joke". I consider both you and Josh the GOAT's when it comes to HSM. What changed ur mind?

I'm gonna ask a not so obvious question.
For the platinum package of $297, does that include the plasticity software or just a code to get 10% off?
Thx

kennmacintosh
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Nice. What is it like for 3D printing?

peterlaverty
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I would like to have this software for free like it is Blender but yeah better ones are expensive like this one is

denisj