Getting Started with Plasticity for Beginners | V1.4 Update | UI and Modeling Overview

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In this video we are updating/redoing an intro video to get you started with Plasticity.

Plasticity is a CAD program for Artists. It has a lot of powerful CAD tools and the freedom of a direct modeler to give you the foundation and freedom to model nearly anything you want. But in order to make the most of Plasticity you should get comfortable with the UI, Shortcuts, and General workflow.

If you are looking to buy Plasticity we are an Affiliate and the code "LEAD10" will get you 10% off your purchase and help out the channel.

00:00 Introduction
00:37 What is in this video
02:35 General Plasticity Settings
04:04 Tour the User Interface and Essential View and Selection Shortcuts
06:00 Shift CTRL and ALT when Modeling
07:35 Move Rotate Scale
08:58 Contextual Tools
09:52 Duplicate
10:52 See All Commands
12:06 Modeling Tutorial Introduction
12:31 Creating Curves
16:35 Extruding a Solid
17:02 Rotating a Face
17:30 Plane from Selection
17:42 Using SHIFT to get projections
18:50 Adding Fillets and Chamfers
19:18 Moving Faces
20:28 Extruding and Joining
21:28 Offset Edges of Faces
22:10 Iso Param and Line Knife Tool to Split Faces
23:10 Referencing geometry when creating curves
25:22 Modeling Process Review
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Such a great tutorial. The pace, order, and clarity was perfect. Thank you!

sidekickrida
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Love your work, such an empowering tutorial, purchased plasticity with complete confidence. Thanks Matt

brendanchambeyron
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Wow! I don't know which is better, your explanation or the software!

In about 40 minutes I learned this software from scratch.

Thanks!

brunoluz
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Extremely well done tutorial! Best plasticity one ive found, I would pay for this, I couldnt find one on artstation.

MrPanncakes
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only half way through but this is well done
impressive how much you pack into less than 30 minutes
many thanks for sharing your knowledge
subbed

samdavepollard
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Just learned so many things watching this tutorial. Thank you so much!

toddspeck
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Thanks for this. Definitely looking for more Plasticity content. It seems to fit a lot of what I need, a straight up modeler that isn't trying to be everything to everyone, where I can build what I need quickly and not break the bank, and mathmatically based so that I dont have to become some sort of mental contortionist to effectively and easily perform simple functions, like chamfers, fillets and booleans without destroying the geo. It's been on my to-do list to get better at using this for a while now, and I know a current project would have benefitted if I had had the time to do so. It's a lot more powerful than people give it credit for, and perfectly fills a need if you don't need a parametric modeler (how often do I really use that functionality in practice for my purposes?) or need to create drawings and such. Just a few more improvements here and there, and I have a feeling it'll be a must-have or go-to for most of my modeling needs. I just need to get more comfortable with it. It seems like every other day, I'll notice some function and say, "damn, i should have just used Plasticity for this."

gregtracy
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Great introduction to Plasticity. Thank you!

mwparker
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Very cool program, looks easy to be creative fast without any thing holding you back or slowing you down. Would almost dare to say revolutionary

rasmus
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I’m never using fusion 360 ever again after seeing this, it’s so straight forward and easy.

tanggang
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Yeah! Hey! I learned how to mangle an object in Plasticity and believe-you-me, I like using it to make shapes a hell of a lot more than Blender. Day one of my 30-day, but I am strongly tempted to buy this with your discount code!

Akumeitakai
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I use autocad and solidworks for work.For some reason i struggled with fusion... Going to try this for 3D printer and fusion for post cam CNC

ktm
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Super clear, i learn a lot, thanks !!!

hydeman
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please do more im very much a beginner to plasticity and never used cad programs before

rcguy
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Thanks for the vídeo! How is the handle wirh STL files? Can I import and change?

oqueeutofazendoaqui
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Very nice tutorial, I love it. Thorogh explanation. Subd + bell so I don't miss any plasticity content!

uzairbukhari
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"Traditional" CAD such as Siemens NX & Solid Edge, IronCAD and Spaceclaim do all that direct modeling together with parametric modelling at the same time.

MSM
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I like plasticity so far. Hope they add a quad view sometime.

AnthonyFransella
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Perhaps this was done on purpose as there were numerous Blender parallels stated in the tutorial, but there is not enough emphasis on precision modeling. The only part of the process that included a precise measurement was the size of the original square. I understand that this is "CAD for artists" but some "artists" (read: designers) need the precision inputs for one reason or another, whether it's making parts to be engineered, 3D printed, a meticulous workflow, or to appease one's OCD. After watching this and not seeing any precision makes this software look like a Blender, Maya, or C4D substitute, which is nothing new in the world of 3D modeling. However, this is still piquing my interest, and I'll look for other tutorials to see if precision takes a front seat in the modeling process for designing things that will eventually be created in the real-world.

mjroberts
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I love Blender, but i love the way this program can bevel 3 edges correctly....not in blender.

luisachadinha