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Multi-textured Terrain in OpenGL
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This is a Terrain demo created using Terragen classic to generate the heightmap, and OpenGL's fixed-function pipeline to render the terrain. The texture blending is done with a combination of the GL_ARB_multitexture and GL_ARB_texture_env_combine extensions.
Check out the full article at:
Check out the full article at:
Multi-textured Terrain in OpenGL
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