Game Theory: The Mace Just BROKE Minecraft... Literally

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Minecraft has been adding some REALLY cool items recently, and the mace is no exception. This might be one of the most unique items in the game, with its scaling damage and unique mechanics. However, it got me thinking... could Steve ACTUALLY survive something like this, and how high up would he have to jump from to BREAK the world!? Let's find out!

3D Mace Model By: zozo-zrob from Planet Minecraft
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*Credits:*
Writers: Tom Robinson and Mike Keenan (The Pokémon Biologist)
Editors: Pedro Freitas, Tyler Mascola, Axellent, Alex "Sedge" Sedgwick, and Millie Ferris
Sound Designer: Yosi Berman
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#Minecraft #MC #Theory #GameTheory
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Let's forget the fact that Steve's body should be accustomed to the gravity of minecraft, making him a lot more sturdier than a regular human, so it is not fair to calculate Steve's density and/or the capacity of his bones' breaking points at the same level

gnixreal
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Hello Tom. It's me. Your only viewer. Over the years i created the illusion that you have many subscribers, but it was me. Now i will write you from my alt accounts.

ILOVECYAN
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Did Tom and Santi play Minecraft together and then Santi stole Tom’s diamonds? Which is why Tom has been shading Santi the entire episode? That’s absolutely hilarious 😭

inkyxsquid
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A couple things wrong in this video.

First, when you calculate the mass using density and volume, you get 329.8 kg which is mass, but then you equate it to 727 lbs which is a weight, not a mass. The correct equivalence would be 22.5 Slug which is the imperial mass unit, which when multiplied by Minecraft gravity in imperial units (104.9 ft/s^2) you get over 2300 lbs of weight, so I’m not sure where the 727 lbs is coming from.

Secondly, the F=ma calculate that you perform to find the impact force is actually just a weight calculation. 10, 553.6 N is equal to 2, 372 lbs, which is the weight I showed earlier. Weight vs impact force is very different. Having a 10 lb dumbbell rest on your chest is very different than having one thrown at you.

You need to use the work-energy principle to find the impact force, not F=ma. The work-energy principle states that the change in kinetic energy is equal to the work done during impact. So you can say: Force x distance traveled = change in KE. The change in KE is just the Potential Energy, and the distance is the theoretical amount of distance Steve would travel after the fall (e.g. if he creates a crater in the ground it would be a block or two). The more distance Steve travels after the impact, the less impact force there is (same principle with cars and crumple zones to increase travel distance in a crash).

So the final equation to find the impact force would be F = mgh/d where m is the mass of Steve, g is the acceleration due to gravity, h is the height he fell from, and d is the distance he travels (vertically) after impact. The final answer should be much higher than what was calculated.

RO-ryyr
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Before diving in, here's my idea.
We know you gotta hit BEFORE touching down.
Maybe it converts all kinetic energy into its burst, sending it from you to the target.
This is a fantasy setting after all.
Also I like to imagine the head spins as you fall.

samurexatlas
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I just love the not so subtle rivalry between Santi and Tom

danteallstar
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I have a theory that the breeze rod in the mace is what removes your fall damage. The breeze rod summons wind that pushes against you for a slower stop. Like an emergency brake.
Though, for this to be realistic, Steve would be gusted back up in the air for a few blocks and slowly go down for like 3 blocks.

turtleninjatn
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I love Tom just becoming absolutely sadistic after Santi stole his diamonds.

RTB-xf
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10:00 it gets even worse when you factor in wind burst, which INSTANTLY reverses Steve into the air, that abrupt reversal of velocity would definitly be fatal

Tyler-wgck
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It’s the breeze rod used to make it. Breeze charges cancel fall damage caused by their extra height. That’s the logic behind it. That’s all. That’s the only logic Mojang put into it

EthelJung-jw
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Game theory: Makes an episode that isn't about lore

Me: "It's been 3000 years"

kaisermaximal
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15:22 getting rid of the height limit makes sense because you can still travel thousands of blocks into the sky past the height limit. This is most commonly done with an elytra. The height limit is a build height limit after all. I would be interest to see how with an elytra, the science of the mace could be even more devastating since you fall faster with an elytra. We could even look at Hermitcraft and test what’s the fastest way to fall in Minecraft to see if the mace could be even more deadly.

RoseyMay
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the mace uses breeze rods which comes from a mob that manipulates air, the breeze rods might grant steve feather falling(havent watched full vid yet so u couldve came to this conclusion.)

edit OMG i got so many likes i loki feel like a celeberty thank yall so much

SolikeMrpwers
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You can't say that Steve's bones would shatter at 4700N. Since he is in different gravity, and has a much much larger mass, his bones will be much much much much stronger.

ChitranshAgrawal
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12:31
Santi dying from just a foot off the ground was a violation.

ryoonk
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11:42 really bothered me because this guy is 700 lbs and is under WAY more gravity and you're going to claim his bones are at the same fragility level? To survive literally existing they'd have to be WAY more resilient than anyone on this planet's bones.

Alphabetical_mayB
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That title of the episode: "And then I saw that Mace; Now I am a believer". Whoever are making these puns deserve a raise !!!
Also, the Santi-Tom rivalry is hilarious. I guess it is a forever gag. LOL !!!

acethetitle
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15:34 steve bombing hiroshima on game theory was not on my bingo card

Ari
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A couple of things you missed that might warrant a follow-up episode:

1. You only calculated the mass of Steve when figuring out how fast/hard he'd fall, but the mace itself is made of a component literally called a "heavy core", and its damage-increasing enchantment is called "Density". Clearly, the mass of the mace is significant and should have been included in all those calculations.

2. The data determining the fatality of various falls is based on human anatomy, but humans evolved to deal with a gravity of 9.8m/s². If Steve evolved on a world with 32m/s² gravity, he'd surely be more resilliant: stronger bones, more robust organs, etc. Otherwise, just jumping down a tiny ledge would be highly detrimental to his evolution. So I think there's some proportionality calculations that need to be included to determine what's actually lethal for Steve vs a regular human.

IceMetalPunk
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I feel like I’m seeing a theme about when Santi comes into screen on this video

Creepslayerp
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