Fallout 4, but Legendary Effects are 1000% Stronger

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What if Legendary Effects were 1000 times as strong in Fallout 4? Today I made a mod that does just that, and invited Giga Chad to tag along!

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Hey! To explain what happened at 3:35 : FOR SOME REASON, all cars have weird collision on their back end, where running into their back segment at a certain angle deals an absurd amount of damage. You could set your health to something INSANELY high and run into a car’s back end, and you can just SEE the damage it deals. It’s Bethesda Jank

Iamnamedthemuffin
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5:06 if I'm not mistaken, Bethesda games have since at least Morrowind made it so the AI is capable of telling if the player is resistant or immune to a certain damage type, so if the AI detects that you have that resistance to their damage, they won't bother attacking as they'll recognize that it would be worthless for them to do so

siramielthefirst
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Why the minigun was useless: damage for ballistic weapons is divided by the number of projectiles. Normally, Two-Shot doubles the weapon damage to compensate, but it seems that you only changed the number of projectiles fired with out acounting for the division of damage, so each minigun round, instead of doing 5 damage, was doing 0.005 damage.

fallen_saint
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3:58 Endurance affects how much health you gain on a level up, so if you haven't leveled up since putting it on that could be why. It could also be that the amount it's trying to increase your health is too much for the game, whether there's a cap on how much health you can get per level up, or a limit on the games processing abilities I'm not sure.

idk-tems
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Fallout 4, but everything is multiplied by 4.


Everything.


Even companions.

Even projectiles.

Even you.

Iamnamedthemuffin
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A fatman that throws 2.000 mini nukes at once? That sound fun doesn't it?

John_Marston
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you didnt call the upgraded two shot "too many shot"

EvelynNdenial
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The endurance not upgrading health is because as far as I know anyway, temporary boosts such as armor and chems don't change the health value as drastically as permanent ones. Thats why in the every stat is 1000 you had gugachad hp, but not in this one

whydothey
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20:16 sir, the enemy is in that direction but we dont know where
Natty: copy, removing that direction

BoS-KnightViper
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This is 1000 times stronger, not 1000%. If it was 1000%, it would only be 10 times stronger.

whodis
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The enemy flee mechanic is so funny. I love it when you stack rooted and the stead fast legendary effect

tricktrouble
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15:22 “Oh he’s somewhere over there “ Removes over there

seekgaming
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That 1000x mirv launcher should be named 'second great war in a can'

DaughterOfDrakes
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3:52 I could be wrong, but I'm pretty sure in FO4 non-permanent endurance increases don't affect HP, so the only benefit you get from the +1000 endurance is being able to effectively sprint forever.

SaucyPuppetShow
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shop guy: hello vault dwe-
Main character: 2000 mini nukes
shop guy: wha-
Main character: 2000 MINI NUKES

TheAverage
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15:18 every good Fallout 4 clip starts with "this is probably a bad idea"

Heresy_Enjoyer
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"He's somewhere over there"

"Understood, sir. Removing 'Over There'."

metalmagerin
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“Don’t do this. It’s a nightmare” proceeds to do it again😂

GlytchLyte
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"Fallout, but it's normal" would be a fire video.

Cannibalistic_Kiwi
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I love how car bumpers are the most dangerous enemy you have in fo4

ChillyBupper