FALLOUT 4: How To Equip Two Legendary Effects On ONE Weapon! (GUIDE)

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Am I late to the party or am I showing you something new here? ;)

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Fun fact about the Lorenzo dish. If you happen to pick up a legendary Gamma Gun with the Poisoner effect and then equip Lorenzo's Dish and an electric signal antennae, you'll then have a weapon that deals 5 damage types simultaneously; ballistic, explosive, energy, radiation, and poison. This is probably the most varied damage type output possible in game without the use of mods.

Astraeus..
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matty, i think you mean "how to attach legendary mods onto UNIQUE weapons" you cant combine say an explosive 10mm with a wounding misleading title.

iMatt
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Complicated on paper?
"Remove the unique mod from a unique weapon then put it on the legendary weapon of your choice"...

Scalpaxos
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u know what... I noticed u could remove that part but I never thought of putting it on something else

shock
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I'm actually ashamed of myself for not thinking of this on my own, it's such a simple concept.

raulramos
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This is only for a select number of weapons though :/ stuff like Righteous Authority and Kellogg's Pistol don't have any unique attachments

NikkiWrightVGM
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Once I made a "VATS enhanced Krevmh's tooth"

kenreed
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I only know of 2 weapons that you could do that
Kremstooth
And
Lorenzo gun
Are there any more weapons out there

zombiehunter
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Thanks Matty I didn't know about this :D

FriskyTurtlez
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Strictly speaking, you're adding a Legendary effect onto a Unique weapon, not combining two Legendary effects - correct?

benedictifye
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I think this is pretty well known, but I've been using the same logic to scavenge mods from dropped weapons. Instead of investing points into Gun Nut/Science/Armorer, you can simply remove mods from dropped weapons/armor which makes them available to attach to other weapons/armor. Attaching them is different from building, and you don't need the perks to do so. Got a short hunting rifle with a marksman stock? Take that shit out and equip to your main hunting rifle, no perks needed!

nightfallDT
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▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Who's watching this in PRISON?
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papamemealacreme
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I literaly spit my drink all over my desk at the "it shows how deep this game can be" part.

stevendeamon
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I did discover this thing quite early on with Kremvhs tooth. Also even without Gun nut perk and blacksmith perk you can have mods, just find a weapon with the best mod on and make a standard mod on it and the current mod is available for you, thats how I got my suppressors for my weapons. Intented feature perhaps. Just try it yourself. Finding weapons with desired mods is going to be a bit time consuming though. Dunno if someone else already told that, but here it is again perhaps.

ile
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Hello Matty,
I think this is not an intended mod. I think Bethesda just forgot to block out the Kremvh's Tooth and the Pickman's Blade from the work bench. I have looked through around 140 legendary weapons and these two are the only ones I have found that you can do this with. Also, the Short Automatic Laser Musket has the effect as a mod, but it is blocked from modification at the weapons table. I feel like these two melee weapons just kind of slipped through since they are both only found one one particular location, and Bethesda just forgot to block them.

rg
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How did I not know about this!? I've spent so much time in the workbench I should have noticed this... INEXCUSABLE!!! thanks Matty ^-^

Cyrus_Bright
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There is a mod that lets you put 2 legendary effects on weapons and armour, with the mod you can make some pretty funny guns

elijahblue
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20:00 GMT 31/12/15 I received the platinum trophey for fallout four. (Fuck everyone who didn't believe in me)

hux
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You can attach the mods without the perks needed as long as you have the mod in your inventory. So even without the Blacksmith perk, if you take off the sacrificial blade, you can reattach it.

Unless they patched that out that is.

westwood
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Great find =) You can also do this to 'transfer' mods to different weapons (old to new) and save you resources.

lloydsmith