Creating a simple but full game loop! [Godot 4/C# 🇬🇧 Tutorial]

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#godot #gamedev #loop #scene

Let's discover how to setup an entire game loop for a really simple game, from the splash screen to the replay panel :)

00:00 - Introduction
01:20 - Getting a quick overview of the loop
03:33 - Setting up our splash screen
08:22 - Adding the main menu
12:51 - Implementing the scene transitions
17:51 - Wrapping up with the game scene
21:52 - Conclusion
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So glad I found a good tutorial series that uses C#!
Thank you so much!

justMeJustBri
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You are my hero! Tutorials for godot c# are rare, I need it so much.(This is machine translation)

sishiyusishiyu
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Long time software engineer here, this was a very nice tutorial and I'll be looking at your other stuff going forward.
Plus you have a nice accent, which makes it easy to listen to 22 mins of content.

TheStickofWar
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You are the best, I am ready to die for your teachings

MojPejo
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After about 10 years of using Unity, I'm going to switch to Godot and this channel is such a treasure for Godot as Brackeys was for Unity. Really like the way author explains everything, especially by some side notes comparisons with Unity. Clean and short, simple and useful, fresh version of engine and C#, nice video editing and background music... I wish it'll have millions of subscribers soon ❤

Speaking about topic suggestions... It would be nice to have a basic multiplayer/networking tutorial, maybe one could be server-based with some kind of lobby and other could be peer-to-peer option :)

mikkbenelis
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OMG I love your tutorials, makes it easy to switch from Unity to GD

nishaqiao
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Your tutorials are incredible! Thanks so much for making C# tutorials.

Im interested in a 2D top down character controller with state machines. My team and I have a ton of animations made in aseprite, so we want to ensure that the animations can be connected to our movement, attacks and abilities. Would LOVE to hear your thoughts!

zacklewan
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really like your approach and love your channel logo. subscribed from this video.
thank you godot french girl oui oui

energyman
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It is so odd that the godot viewport has its y axis opposite of unitys. Why is that?

leedavis
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