Design Patterns - Command Pattern for a Rewind Mechanic

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Hey there, after the classes relationship study is time to get known to Design Patterns, they are "typical solutions to commonly occurring problems in software design". In this video we see how the Command Pattern works and how to make a rewind mechanic with it!

#gamedevelopment #gamedesign #programming #design #gamedev #godotengine

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This is exactly the sort of Command pattern implementation that I was looking for. A lot of other implementations I've seen in Godot don't fully take advantage of the node system. I feel that your use of exported scenes to carry Command nodes is incredibly clever.

ksefchik
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Excellent tutorial! It's far better than textbook demo.

punkysuen
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Note that this design pattern is provided by Godot's UndoRedo class. It is really easy to use and could probably simplify the implementation. :)

gillesroudiere
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This is great! I may practice by making a variant of Dodge the Creeps with a Rewind button. :)

anthonygill
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Cara, uma sugestão: já que agora vc esta fazendo os vídeos só em inglês, seria muito legal se vc colocasse as legendas em português já que comunidade Godot esta crescendo bastante no Brasil.

alexandremondo
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Will be great if you make this tutorial step by step. Do you benchmark this idea versus the size of the game? I have two issues to solve maybe you know the answers: a joystick for a mobile game and the export problem to android (Godot 3.0.6). Good video tutorials series.

catafest
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De onde são esses livros pdfs? Eu poderia receber uma cópia?

Kblackfox
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