Command Pattern - DESIGN PATTERNS (C#/.NET)

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Learn about the command pattern, which is a behavioral pattern where operations are wrapped in objects. This allows the client to simply execute the command without having to know about the command's implementation. The command pattern is also useful for implementing other infrastructure related to operations, such as undoing or redoing operations.

Design patterns are important for implementing object-oriented designs and adhering to SOLID principles. Understanding these fundamental patterns helps software developers build clean and maintainable applications.

🕗 Timestamps:
0:00 - Pattern Introduction
0:53 - Demo Introduction
2:04 - Using a Command Interface
3:51 - Implementing Commands
7:21 - Supporting Undo Operations
8:30 - Implementing an UndoCommand
10:23 - Using an UndoCommand Interface
11:54 - Tracking the Command History
16:57 - Summary

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That card reveal timing on the pattern for cloning was 10/10.

mattn-mn
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Great videos man, been following your videos on MVVM for wpf and figured I'd throw this on before bed because I'm messing with a lot of commands. Just so happens I'm planning on implementing an undo functionality tomorrow for the app.. Great timing and now tomorrow will probably be a lot more productive than I had planned on. Liked and subscribed

slayre
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Aww hell yeah, this rebranding and new design is awesome

mariocamspam
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Another great video, thanks a million

alexlitvin
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Thanks for the Video. Can you please create a video on plugin base wpf application. Like having controls in dlls and using as a seperate file. i could not find much on this topic. it will help me to add updates and feature just by adding or replacing plugins.

alexprvn
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