I Made a Fake Multiplayer .io Game

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I Made a Fake Multiplayer .io Game

With the rise of .io games and fake multiplayer games, I tried making a fake online game with bots. Here's how it turned out!

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That's why we have an universal way of determining if a player is a bot, you spin in circle near them, and if they spin back, they are real.

RGC_animation
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Simple ai to implement: every tick, pick the nearest enemy within a certain range to fight. If hp >25% then commit to fighting (even if hp drops below 25%) but if hp <25% then run away from that enemy. If power ups are closer than enemies, go to the power ups. Simple and effective. At least, it’ll stop most of the enemies from only targeting you and make it seem like they can choose not to fight.

anthonycannet
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How to make true fake multiplayer:
- *random name* joined the game
-*random name69* logs off

InnerEagle
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As someone who writes AIs for other games, I'd say that there's many ways to make the AI more believable. Like trying to backstab players who are already fighting, running away when losing, actively searching for pickups, etc. Basically: Actively think about what you'd do yourself in a given situation and then code that into AI.

ailst
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U shoud add a an 'enemy ' that spins around upon seeing you intending to team, it starts to follow you for a while without attacking you then all of a sudden it backstabs you. Cant have a game without teamers and backstabers. (Hope you tak e my suggestion 😉)

kindasad
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it's a problem that most enemies go directly to the player. They AIs should see NPCs and player as the same

PeterAuto
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says multiplayer game, all enemies constantly aim at you

Zaary
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When the bots are always perfectly looking at the middle of the player, it looks a bit awkward. It would be slightly more believable if they looked like they were delayed and trying to acquire the target

skateraptor
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The “players” never target other “players” but me. Some “players” while fight happens to be out of a screen for a second and vanished. But still, it’s a quite fun game:))

ryanhuynh
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not only do 90% of other "players" always aim at you, they do so with unnaturally smooth & accurate turning

KeithGrant
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"isn't really multiplayer"
**shows a game that's known for being actually multiplayer**

galaxyofreesesking
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Another good thing to add is to have the ai switch focus on other ai from time to time if they get close so it looks more real. And make the player tracking slightly less precise

rgbok
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you should make the ai turn from regular enemy to hostile when another bot is closer than the player
Also add "regions" where when selected, set the list of names to a different list with different names
EDIT: Since this has gotten more likes, make the leaderboard work (via giving the ai random amounts of kills, and when the ai kill other bots, they gain a kill, and having the player be able to climb up the ranks, and making killed ai get knocked to zero when killed.)
And make the actual game a website too.

gabmalagonpersonal
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„Hostile AI“:
Make 2 out of 100 AI fight against each other so the player won’t notice the other 98 fight only the player
sMoARt

PRIMEVAL
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just set the name spin=team and spin, if it's online, someone would definitely spin with you

blaez
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The way almost all enemies always face you I think would give it away. Having them face a random enemy with closer ones being more likely might look more natural

cameronhunt
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I love how he was inspired by slither io when it's not fake multiplayer, there's just an option to play with bots on mobile when you have no internet

theoverseer
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I'd say instead of having a separate hostile ai to attack the other ai's just have the ai target who's closest regardless of if it's the player or ai (or actually what I would probably do is have it "lock on" to someone within a certain range and then change when they die or leave range and maybe have a chance of changing to someone closer to simulate how people kinda get tunnel vision when focused on one target and to prevent just like, wildly switching back and forth between pursuing different targets.)

liony
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I like how he made Minecraft and an FPS shooter in Gamemaker, a 2D Engine

Edit : Ik there are a lot of smart people out there who can ruin a joke by logical explanations, I don't have any problem with your comments but stop commenting the same thing as that stickman guy. You can still debate on 2d and 3d though.

RemasterExpert
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Just some quick feedback, the AI locking on to you flawlessly looks VERY bot-like. Maybe adding more jittery looking directions or a degree of inaccuracy would be more human-like

BBJF