Blender VS Houdini

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In today's video, we'll compare the two Titans of the Industry: Blender VS Houdini.

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As someone who uses both, Blender and Houdini are perfect compliments of each other rather than being competitors. One excels at something that the other lacks at. Houdini excels at FX, Proceduralism, dealing with large amount of data where Blender excels at poly modeling, sculpting and animation compared to Houdini.

With the introduction to geometry nodes, they are closer than ever but there's a huge difference between Geometry nodes and Houdini (not to mention Geo nodes is 2-3 years old compared to Houdini's 25 years of development). Blender is a generalist tool, it's mostly jack of all and master of none (maybe except modeling), so geonodes offer you much higher level nodes in general to do crazy procedural effects with some low level nodes as well and it's geared way more towards generalists, whereas Houdini is way more geared towards FX TDs and pipeline people with PDG with much low level nodes and requires a lot more low level knowledge of 3D, knowledge of coding with VEX (which is a C flavored language) etc. Even if they are doing both procedural stuff, the approach is rather different in both cases.

I mean when Houdini made Solaris, that was pretty much comparable to Clarisse for layout and lookdev but unfortunately Clarisse is dead. I can understand why people might wanna compare Houdini with Blender especially after the addition of geometry nodes in Blender but if you go back 15 years ago, you'll see people were comparing and arguing Houdini vs XSI Softimage when they released ICE for XSI and tbh it's still relevant with the comparison between Blender and Houdini because Blender's geometry nodes are a lot similar to ICE than Houdini's SOPs although it's kinda similar to VOPs in Houdini.

But I'll say this, a lot of people say Houdini is the king of FX and nothing ever will come close to it and I agree with them partially because I also use Houdini from time to time but if you go back to 10-15 years ago, Houdini wasn't this FX king as it is now. The fluid, liquid, rbd stuff looked pretty bad in Houdini compared to plugins for maya and max etc. It got better overtime with constant development to where it is now today, so it wasn't always this FX king. So maybe we'll never know what the future holds for us with FX Sims in Blender with geonodes and the future of it's development.

xanzuls
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this is like comparing a powerdrill with a swiss army knife

less_than_savory
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There is just no way as it stands right now houdini is 10 levels above.

CaCa-coec
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Blender is simply bad in simulation .... Nothing is real to be make "Realistic" Nothing dev wabt works on good solvers for simulation 'Soft / rigid body / Water & cloth )simulation

Stimes
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Hopefully rigid bodies and phisics simulation will arrive in geometry nodes, it would be a blast! I see somebody is doing some experimental things, but looks like we are still far from that to happen.

RaffoVFX
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This is yet another terrible click bait video that people should be comparing Blender with Houdini, just stop already! they are different for a reason the same way that people do not compare Maya and houdini, or Zbrush and Houdini, or Nuke and Houdini, just stop this nonsense comparisons, Blender is it's own thing!

GaryParris
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Having used both correctly, I can safely say that Houdini crushes Blender in almost every aspect. The only strength I can comfortably give to Blender is its community and the tons of tutorials and plugins it contains, given that it's free. Maybe in the future, Blender will be able to keep up with Houdini, but for the moment, there really is a world of difference.🙂

adrienlibotte
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Its not even in the neighborhood of close to Houdini.

massivetree
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I started learning Blender first, but after a month I heard about Houdini. I researched about Houdini and it seemed like a very complex piece of software. When I started Houdini, I was literally scared, but I overcame it by maintaining consistency. Then I understood how powerful Houdini is. Houdini is an industry-based software that is also used by some freelancers. To understand Houdini, you need to know the basics of math and physics and have a good computer. That's all. If you are eager to learn Houdini, start with free sources like YouTube and then you can take bigger courses. Research on your own which courses fit you best.

RP
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Worked in vfx games for over 20 years. Blender isnt catching up with houdini because they arent travelling in the same direction. The user needs for each are completly different. Something important to point out is that Houdini has a very integrated architechture. In general i am wary of the plugin/add on structure of blender and unity and to a certain degree maya. Individual artist love their favourite plugin but when running larger crews/shows these black box plugins can be a nightmare. In the longer term plugin architecture can become a hot stinking mess because individual devs only worry about their direct use case and not the overall structure and flow of the software

D_GO
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I love the people who say comparing them is like comparing a specific tool to a swiss army knife without realizing Houdini is actually the swiss army knife slowly taking over all departments of the industry.

ThePizza
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The clip is cool and well done, but comparing Blender to Houdini is like comparing fast food to an expensive restaurant.
It will get the job done, you got that right. Nonetheless, great video once again!

MaxOxx
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I would argue absolutely not. They need to revisit their implementation of Mantaflow. Right now it is buggy and unstable when trying to bake high quality sims. Houdini doesn't have that problem - as long as you don't run out of RAM and you don't mind waiting the sim will not fail or produce broken results.

seesinpixels
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The fact that i have to keep waiting for Addons or adjusting to different addons I'd rather just stick with Houdini... once you crack the steep learning of houdini, life becomes easier with endless possibilities

SuperMyckie
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I love both, but I wish the geometry nodes had something more akin to solvers for doing simulations than the weird nested loop set-up. Also the last time I tried to push Geometry Nodes with something that Houdini had no trouble handling Blender just crashed. So it's just not there yet specifically for me in that regard, but then again, not stopping people finding amazing work-arounds and building exactly what they want from scratch.

Also I recently started using Blender for editing all of my Houdini things and it's been fantastic!

KevRyanCG
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No comparison, houdini is the triple black belt bruce lee master 😁

stephencurah
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Can a project created in Blender be edited in Houdini? Cross platform?

WTB-
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1:21 what is that supposed to be 🤔🤔🤔🤔🤔🤔

HarryLarsson-bn
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7:16 You forget that you can choose different physical models for your particle systems. One of those is “Boids”.

lawrencedoliveiro
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The guy who says 2D is more difficult than 3D is making this video

william_chidube