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How I made this professional environment in Blender
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A breakdown of my most recent personal project!
For this project I didn't create many 3D assets from scratch, which is not always the case. Most models here are from BigMediumSmall or Quixel, so I didn't cover that in the breakdown. I instead focused on the other aspects: Terrain generation, animation, simulations (fat, dust, liquid, cloth), geometry nodes, set dressing, scattering, atmosphere and more.
I will answer all questions! Feel free to leave a comment.
Software used:
Blender, Houdini, Liquigen, Gaea, After Effects, Photoshop.
Models and tools:
Quixel, BigMediumSmall, Polyganiq, Geo-Scatter, Fox Renderfarm, Neat Video Denoiser, Mixamo.
Music:
hxly xo - used2
Contact me:
Email in about section
Time stamps:
00:00 Final Shot
00:08 Reference
00:13 Terrain
00:25 Camel Animation
00:59 Dust Simulation
01:05 Waterfall Simulation
01:14 Building Environment
01:41 Atmosphere
01:47 Geo-Scatter
01:53 Progress Frames
02:07 Outro
#b3d #blender3d #3danimation
For this project I didn't create many 3D assets from scratch, which is not always the case. Most models here are from BigMediumSmall or Quixel, so I didn't cover that in the breakdown. I instead focused on the other aspects: Terrain generation, animation, simulations (fat, dust, liquid, cloth), geometry nodes, set dressing, scattering, atmosphere and more.
I will answer all questions! Feel free to leave a comment.
Software used:
Blender, Houdini, Liquigen, Gaea, After Effects, Photoshop.
Models and tools:
Quixel, BigMediumSmall, Polyganiq, Geo-Scatter, Fox Renderfarm, Neat Video Denoiser, Mixamo.
Music:
hxly xo - used2
Contact me:
Email in about section
Time stamps:
00:00 Final Shot
00:08 Reference
00:13 Terrain
00:25 Camel Animation
00:59 Dust Simulation
01:05 Waterfall Simulation
01:14 Building Environment
01:41 Atmosphere
01:47 Geo-Scatter
01:53 Progress Frames
02:07 Outro
#b3d #blender3d #3danimation
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