Massive Changes to Warhammer 40k Missions! Pariah Nexus Missions Review!

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Richard and Jack analyze all the big and small changes to the competitive matched play Warhammer 40k missions with the brand new Pariah Nexus Mission Deck!

Thank you to Games Workshop for allowing us to review the rules!

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0:00 Intro
1:54 Sponsors
2:46 Sponsor Section Ends (Cuts into the intro awkwardly as well)
3:30 Contents
4:00 New Orders Stratagem Change
7:08 Reserves
7:44 Deployment Changes
8:44 Secret Mission Rules
10:43 Actions
13:47 Primary Missions - Burden of Trust
14:54 Primary Missions - Linchpin
15:38 Primary Missions - Purge the Foe
17:13 Primary Missions - The Ritual
19:19 Primary Missions - Scorched Earth
21:41 Primary Missions - Supply Drop
23:06 Primary Missions - Take and Hold
23:30 Primary Missions - Terraform
24:51 Primary Missions - Unexploded Ordnance
28:09 Primary Mission Review
29:05 Deployments
32:50 Mission Rules - Adapt or Die
36:25 Mission Rules - Fog of War
37:37 Mission Rules - Hidden Supplies
38:07 Mission Rules - Inspired Leadership
38:48 Mission Rules - Prepared Positions
39:33 Mission Rules - Raise Banners
41:07 Mission Rules - Rapid Escalation
42:15 Mission Rules - Smoke and Mirrors
44:05 Mission Rules - Stalwarts
45:09 Mission Rules - Swift Action
45:28 Mission Rules Review
46:03 Secret Missions - Command Insertion
47:41 Secret Missions - Shatter Cohesion
49:35 Secret Missions - Unbroken Wall
53:05 Secret Missions - War of Attrition
54:50 Secret Missions Review
56:50 Secondaries - Area Denial
58:41 Secondaries - Assassination
59:28 Secondaries - Behind Enemy Lines
1:01:00 Secondaries - Bring It Down
1:03:37 Secondaries - Cleanse
1:04:35 Secondaries - Containment
1:06:14 Secondaries - Cull the Horde
1:09:25 Secondaries - Defend Stronghold
1:11:08 Secondaries - Engage on All Fronts
1:12:25 Secondaries - Establish Locus
1:14:07 Secondaries - Extend Battle Lines
1:14:45 Secondaries - Marked For Death
1:16:54 Secondaries - No Prisoners
1:17:08 Secondaries - Overwhelming Force
1:17:15 Secondaries - Recover Assets
1:20:35 Secondaries - Sabotage
1:21:59 Secondaries - Secure No Man's Land
1:22:29 Secondaries Review
1:29:21 Closing Thoughts

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The army painter blast woke me up for sure.

Doggcow
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With Scorched Earth, the burn can be started and completed on Turn 5, where as with the current version you can't (as the burn never completes).

alnilam
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Heroic for free with battleline = heavy breathing in wardogs and ragnar+assault intercessors.

travismahon
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One thing i noticed, now Titanic Knights give +1 VP in total each if destroyed, but, Armigers and Wardogs now give 2VP instead of 3VP, since now you have to destroy something of 15W or higher to get the first +2, instead of destroying something 10W or higher to get the first +1 previously.

Darkja
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I keep re-watched this video over and over. Good job guys thanks for all the work 👍

Ghislain
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Great video but Am I crazy or did you only go over 16 of the 18 secondary missions?
Area Den, Assassination, Behind, Bring, Cleanse, Containment, Cull, Defend, Extend, Engage, Locus, Marked, Prisoners, Recover, Sabotage & No mans land, What ones am I missing?

NornQueenAlexis
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This couch set up with the dark color tones and "gamer" lighting is really cozy. I like it.

You guys should keep having Jack wear exotic t-shirts for these lol. Just to clash with the vibe.

ElfBreeder
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A little late to the comment party, but I'm just going to throw it out there for Marines players that Drop Pods are eligible to perform actions thanks to having OC2. Did a test game with one of these with a unit of Blade Guard, Lieutenant and Ventris inside, Rapid Ingress deep strike deploy and the pod stayed on the objective to do secondaries and it was SICK. Ventris giving Deep Strike on my Aggressors in Turn 2 just made board control so much easier than in many of my most recent games.

StrandsOfFate
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Never gets old seeing myself in the sponsor video (insert Leo pointing meme), Keep up the good work gents, had a few games with new missions and have enjoyed so far!

TomWestonz
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If I was running endless swarm I'd just roll with 19 unit squads to not trigger it. I can deal with one less gaunt in the few bricks of 20 I do bring and just remove that mission from the game. Perhaps keep one qualifying unit in the very very back so they can't re-draw. 19 gargoyles and a winged prime is plenty considering how much frustration this will cause for my opponents scoring.

FriendlyKillbot
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Raise Banners is interesting because it gives you VP even if you don't get anything for holding your home objective.

stephenwitham
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2 Thoughts about Explosives Primary:
- you can’t kick on a model, which means you can moveblock the objective with infiltrators
- taking an action now limits shooting and stuff which might be helpful for the opponent.

scadian
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Thx for the great insights!

Btw, the volume of this video is a bit low...

uutinenfin
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Ok, I read fast but rather see the cards longer than the smoking lounge at AoW HQ..

DreadQuinn
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Thanks again for the review. This is certainly news!

nurglematthew
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This is gonna take some major list redesign for factions without cheap or efficient battle line units.

ianjankus
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Excited to retrieve some data like the good ol days

garrettwilhelm
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For Bring it down on Crisis. You can remove the shielddrone then the they just got 12 hp all together and then it is just 2 victory points per unit + 2 for the commander. So if you kill 2 units of crisis it is just 8 points.

type
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Burden of trust says the guard scoring happens at the end of each PLAYERS turn, not the opponents turn ;) much easier to score the extra 2.

Edit: Nevermind it says the opponent of the active player actually scores the points 😆

WarhoundHobbies
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Fantastic video, thanks for sharing your thoughts. Can't wait to start playing the new missions!

VotannVersusK