Quick tutorial #2: front toe-out on RC Cars

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Toe-in or toe-out on the front of RC cars, why and how to adjust it ?

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Hands down. Best explanation for Toe in vs Toe out. Well done sir. Well done.

davidspangler
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a great short understandable explaination... thanks. greetz from Bavaria Germany

christopherbutler
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Perfect explanation! Thank you very much sir!

MrDthspaille
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Very clear explanation! I subscribed, good job! 👍👍👍

nathanz
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Wow thanks a lot short and brief and very understandable question does this work for on-road Cars

sixrcguy
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Thanks a lot. I'm the new kid in town.

batmanforever
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I heard that the torque on the wheels also correct the toe towards "in" at speed. So if you have a little bit toe out you'll end up with 0 toe when accelerating. Is that correct?

woutervanwijk
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Nice video 🙂 Are you running Picco P3TT engine ? How good is it ? I am a club/casual racer and currently considering getting this motor. I am not new to nitro so I am not afraid of breaking in or tuning such a high pinch engine. I guess all good modern motors have high pinch anyway but this Picco is like half the price and maybe 90% of performance (for me at least) of a top REDS engine, so it's really tempting...

Statek
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Hey buddy I've listed to many people about toe and still didn't get the information I needed until you explained it thanks. The only thing I need to know now is what effect does rear differential fluid have on steering in a corner and how does rear toe effect steering in the corners. Because I'm trying to make a wide max traxxas xmaxx corner because it take super wide turns and I have played around with toe and it just will not turn sharp on power, it will turn in a small circle going real slow. I might have to end up adding weight to the front.

tillyjohnson
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@1:17
Toe in and toe out are backwards, toe in gives high speed stability, this is why vehicle manufacturers set them between 0.5 and 1.5 toe in, because they don't want their customers killed themselves. Toe out makes the front end twitchy, unstable over bumps in the road and faster to react to steering input, more accurate, less forgiving.

Strider