Shaping audible landscapes for Games - CRYENGINE Summer Academy S1E13 - [Developer Insights]

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Episode 13 of the CRYENGINE Summer Academy is out now, and it’s all about audio! The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. If you’re new to the series, we have listed all episodes released so far below.

00:00 Intro
01:55 Audio Control Editor
04:30 Testing the Sound
07:10 Firing up FMOD
08:00 FMOD Player Walk Sound
10:40 Global Sound in FMOD
15:10 From FMOD to CRYENGINE - Footsteps & Jumping
24:30 Useful CVARS for Audio (Debug Info)
30:00 Debugging / Adjusting (CVARS & Mannequin Editor)
35:00 Adjusting with the Live Update Feature FMOD
42:10 Ocean Audio Layer in FMOD
43:10 Area Audio Setup in CRYENGINE
01:21:30 Outro

#audio #audiodesign #cryengine
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Your regular host, Junior Evangelist Roman Perezogin, is joined by audio experts Dominik Zingler and Lukas Keil for today's episode. During this 80 minute+ video, Dominik and Lukas give an in-depth overview about how they approached and implemented the audio design for Breeze

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6:47 - always credit the artist!
And 1:03:36 - when one of you says "oh I'm not sure" it makes me feel a lot better about not having a clue what I'm doing :D
1:07:50 - Yes in chat :P (Someday I'll make a twitch account and join your livestreams)
Sorry about not commenting on the particles videos. They were great! I just couldn't pay as much attention cause I had them going while trying to do my day job. (If you wanna give me an alternative day job....)

pufthemajicdragon