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Adding Audio to your CRYENGINE Level - Dynamic Ambience Part 4
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Enjoy a practical walkthrough showing you how to create audio layers that grow louder as players move closer, and fade as they move away.
This tutorial introduces you to the concepts behind dynamic ambiance, and then walks you step-by-step through the process, including adding audio trigger controls and layers, using fade parameters, creating area shapes, and more.
By the end of the tutorial, you will have a finished level with dynamic audio, which you can test to see your results.
0:00 - Intro
0:37 - Setting up the tutorial assets
1:05 - Introduction to dynamic ambiences
1:53 - Adding an area box to trigger global ambience
3:25 - Setting Group ID and Priority
5:49 - Adding audio trigger controls in the ACE
6:32 - Adding audio layers
7:09 - Attaching the audio area ambience entity to the area box
7:46 - Adding fades in Fmod
8:40 - Adding the control for the fade parameter in the ACE
8:51 - Adding the fade parameter to the RTPC property
9:20 - Implementing remaining parameters in layers
10:07 - Creating area shapes for the water
10:57 - Creating an area shape for the marketplace
11:54 - Creating area shapes for the pagodas, forest, and water
12:44 - Setting house roof and floor to obstruct sound
13:13 - Creating audio area ambiences for area shapes
14:44 - Testing the finished level
To complete this course, please download the free Audio Showcase Level from the CRYENGINE Marketplace which includes all of the assets you require:
The tutorial uses FMOD audio middleware, which you can download from their website:
Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial:
Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
Part two of this tutorial shows you how to add audio to animations:
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
Part three shows you how to add audio to particles:
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
Or, you can watch the tutorial on our YouTube channel:
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
#Audio #Ambience #AchievedWithCRYENGINE
This tutorial introduces you to the concepts behind dynamic ambiance, and then walks you step-by-step through the process, including adding audio trigger controls and layers, using fade parameters, creating area shapes, and more.
By the end of the tutorial, you will have a finished level with dynamic audio, which you can test to see your results.
0:00 - Intro
0:37 - Setting up the tutorial assets
1:05 - Introduction to dynamic ambiences
1:53 - Adding an area box to trigger global ambience
3:25 - Setting Group ID and Priority
5:49 - Adding audio trigger controls in the ACE
6:32 - Adding audio layers
7:09 - Attaching the audio area ambience entity to the area box
7:46 - Adding fades in Fmod
8:40 - Adding the control for the fade parameter in the ACE
8:51 - Adding the fade parameter to the RTPC property
9:20 - Implementing remaining parameters in layers
10:07 - Creating area shapes for the water
10:57 - Creating an area shape for the marketplace
11:54 - Creating area shapes for the pagodas, forest, and water
12:44 - Setting house roof and floor to obstruct sound
13:13 - Creating audio area ambiences for area shapes
14:44 - Testing the finished level
To complete this course, please download the free Audio Showcase Level from the CRYENGINE Marketplace which includes all of the assets you require:
The tutorial uses FMOD audio middleware, which you can download from their website:
Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the written documentation which you can use to follow along with this tutorial:
Part one of this tutorial shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
Part two of this tutorial shows you how to add audio to animations:
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
Part three shows you how to add audio to particles:
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
Or, you can watch the tutorial on our YouTube channel:
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
#Audio #Ambience #AchievedWithCRYENGINE
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