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Blueprint Communications | Live Training | Unreal Engine
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This Training Stream takes a look at Blueprint Communication. We find that Unreal Developers of all levels can sometimes struggle through the concepts behind moving data between objects. So in this video we'll take a look at the different ways to make Blueprints talk to one another, how to know which one to use and when, as well as some performance considerations.
**TIMESTAMPS**
00:00 - Intro
01:56 - Blueprint Communication: A Primer
08:54 - Direct Blueprint Communication
13:21 - A Brief Note on Casting
17:29 - Object Orientation
21:24 - Direct Blueprint Communication Demo
26:31 - Health Property Setup
32:56 - Blueprint Direct Communication Q&A
36:43 - Blueprint Interfaces
44:57 - Implementing Interfaces via Events
48:46 - Blueprint Interfaces Demo
54:05 - Sphere Trace Setup
1:00:43 - Door Interaction Setup
1:15:37 - Door Motion Setup & Testing
1:22:05 - Blueprint Interfaces & Level Blueprint Communication
1:29:42 - Blueprint Interfaces Q&A
1:33:53 - Event Dispatchers Overview
1:39:36 - Event Dispatchers in Action
1:43:55 - Event Dispatcher Signatures
1:45:21 - Event Dispatcher Options
1:47:31 - Event Dispatcher Demo & Creating a UI
2:07:04 - Event Dispatcher Q&A
2:10:39 - Conclusion
2:13:45 - Additional Q&A
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