TimeSynth in Blueprints | Live Training | Inside Unreal

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This week we followed up from the Post-GDC show with Dan Reynolds. He showed us an interactive music example and everything required to get started with TimeSynth in Blueprints. He also talked about the future of audio in Unreal Engine and answered questions.

Project files and a copy of Dan's slide deck are linked in the announcement post!

TRANSCRIPT

ANNOUNCEMENT POST

SPOTLIGHT

Save Your Nuts

Wolves In The Walls

Retro Rockets
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Awesome! I was so disappointed that such a system didn't exist last time I looked into it.

pXnTilde
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absolute amazing, thank you very much

ukkusu
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i can imagine people playing around with this and create god like audio for games similar to triple A level but done by one person.

Gigastorz
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Sounds great Its is possible to build a DJ mixing system here?

virtualrealityclubland
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Please make one of this videos but for Quartz! It'll be awesome!!!

conralaje
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Close your eyes to hear Tobias Funke :)

lpnp
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How can I remove the event delegated by AddQuantizationEventDelegate?

ddskec
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Will this channel ever post something useful in C++ ?

aerpoter