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Smart Reusable Blueprint Communication -- UE5 Tutorial
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How to remove unnecessary migration dependencies and make robust, clean, efficient blueprint communication which can be reused across actors and projects.
In this video we build a torch which can be activated by both the player and an in-game sensor, and has no dependencies for either. The sensor itself is also modular, and can be used for both the torch and also for opening and closing a door.
Other ideas for how you might implement modular activate-able blueprints:
- A jetpack blueprint which can be attached to any actor and turn its gravity off
- A bomb blueprint which can be attached to any actor and will detonate when activated, and the detonation itself could go on and activate even more actors within the explosion bounds
- A moving platform which will start and stop moving when activated. Can be toggled by a player interacting with a sensor like in our video, or a switch etc.
Got any other ideas? Let's hear them.
===
Downloadable blueprints:
Popular blueprints:
Find me:
^ Wishlist my game on Steam.
#GameDevelopment #IndieGames #GameDesign #unrealengine
In this video we build a torch which can be activated by both the player and an in-game sensor, and has no dependencies for either. The sensor itself is also modular, and can be used for both the torch and also for opening and closing a door.
Other ideas for how you might implement modular activate-able blueprints:
- A jetpack blueprint which can be attached to any actor and turn its gravity off
- A bomb blueprint which can be attached to any actor and will detonate when activated, and the detonation itself could go on and activate even more actors within the explosion bounds
- A moving platform which will start and stop moving when activated. Can be toggled by a player interacting with a sensor like in our video, or a switch etc.
Got any other ideas? Let's hear them.
===
Downloadable blueprints:
Popular blueprints:
Find me:
^ Wishlist my game on Steam.
#GameDevelopment #IndieGames #GameDesign #unrealengine
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