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O'saa Text Adventure Simplified - Fear & Hunger Termina
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I've decided to make an O'saa guide on his text adventure bullsh* because I was not able to keep up with the one made in the Wiki.
Hopefully this helps people get into O'saa!
The main reason why I made this guide it was for myself so I could make the character for a Maso Speedrun A and I hate not having Phasmophobia. . . Getting lost in the character creation due to the Wiki being wrong is quite the pain!
Steam Guide Version:
Time Stamps:
0:00 Memes
0:31 Introduction
1:00 Glossary
1:23 Option 1
1:32 Option 2
1:39 Option 3
1:46 Disclaimer
1:57 Text Adventure
3:14 Option4
3:29 End Of The Guide
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
Game Version:
Fear & Hunger 2: Termina - Patch 1.9.1
---------------------------------------------------------------------------------------------------------------------------
Fear & Hunger is a rogue-like horror JRPG that uses the classic turn-based strategic dismemberment combat system. It has countless secrets, randomized events to give players a new experience each time, included with original soundtracks inspired by the works of Akira Yamaoka.
Fear & Hunger has hours of unforgettable gameplay with diverse character classes and many more different characters to meet and play with. Your fate will be destined with the following action. . . Head, or Tails? Call it and don't forget it was your choice to begin with.
While the gameplay mechanics and art, as well as the previously mentioned songs inspire people to try out the game day and night, what keeps making people come back to the series is the insane amount of replayability, either due to a different starting character or a different build that will increase your strength early game while having a few difficult spikes near the late game obstacles.
It is no surprise that knowledge is what carries a player forward throughout the playthrough, Thus, the more knowledge one has over the many enemies they'll be facing the easier it is going to be to see such things as but easy challenges to the point of not even saving throughout an entire run.
The amount of knowledge that both games (Fear and hunger - Fear and hunger 2 : Termina) provide to the player will get stuck to the player's brain, resulting in not being able to go back to a state where they didn't know how to tackle situations. This is both beneficial and a weakness from the game as once you properly know how to tackle, for example: a Prison Guard then you will not have the benefit of figuring out their puzzle fight.
Every single monster is a puzzle and it's up to the player to blindly figure it out to the answer.
Prison Guard Battle:
The question will still remain in the players. . . Which limb to remove first?
Is it the arm? (Is the Prison Guard going to be grabbing me in the first turn?)
Is it the arm with the knife? (Is it going to cut my arm or is he going to do it in the 2nd turn?)
Is the stinger the actual threat? (Maybe it's not there for decoration and it has a purpose to it?)
Once you figure out how to properly defeat such enemies, you will be able to push yourself forward more and more, to even learning how to evade them without having to get into a fight with a single enemy in your playthrough.
This and more in the beautiful game called Fear & Hunger.
Hopefully this helps people get into O'saa!
The main reason why I made this guide it was for myself so I could make the character for a Maso Speedrun A and I hate not having Phasmophobia. . . Getting lost in the character creation due to the Wiki being wrong is quite the pain!
Steam Guide Version:
Time Stamps:
0:00 Memes
0:31 Introduction
1:00 Glossary
1:23 Option 1
1:32 Option 2
1:39 Option 3
1:46 Disclaimer
1:57 Text Adventure
3:14 Option4
3:29 End Of The Guide
---------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------
Game Version:
Fear & Hunger 2: Termina - Patch 1.9.1
---------------------------------------------------------------------------------------------------------------------------
Fear & Hunger is a rogue-like horror JRPG that uses the classic turn-based strategic dismemberment combat system. It has countless secrets, randomized events to give players a new experience each time, included with original soundtracks inspired by the works of Akira Yamaoka.
Fear & Hunger has hours of unforgettable gameplay with diverse character classes and many more different characters to meet and play with. Your fate will be destined with the following action. . . Head, or Tails? Call it and don't forget it was your choice to begin with.
While the gameplay mechanics and art, as well as the previously mentioned songs inspire people to try out the game day and night, what keeps making people come back to the series is the insane amount of replayability, either due to a different starting character or a different build that will increase your strength early game while having a few difficult spikes near the late game obstacles.
It is no surprise that knowledge is what carries a player forward throughout the playthrough, Thus, the more knowledge one has over the many enemies they'll be facing the easier it is going to be to see such things as but easy challenges to the point of not even saving throughout an entire run.
The amount of knowledge that both games (Fear and hunger - Fear and hunger 2 : Termina) provide to the player will get stuck to the player's brain, resulting in not being able to go back to a state where they didn't know how to tackle situations. This is both beneficial and a weakness from the game as once you properly know how to tackle, for example: a Prison Guard then you will not have the benefit of figuring out their puzzle fight.
Every single monster is a puzzle and it's up to the player to blindly figure it out to the answer.
Prison Guard Battle:
The question will still remain in the players. . . Which limb to remove first?
Is it the arm? (Is the Prison Guard going to be grabbing me in the first turn?)
Is it the arm with the knife? (Is it going to cut my arm or is he going to do it in the 2nd turn?)
Is the stinger the actual threat? (Maybe it's not there for decoration and it has a purpose to it?)
Once you figure out how to properly defeat such enemies, you will be able to push yourself forward more and more, to even learning how to evade them without having to get into a fight with a single enemy in your playthrough.
This and more in the beautiful game called Fear & Hunger.
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