The Riverside Logging Company that Changed my City in Cities Skylines 2! #6

preview_player
Показать описание

Cities Skylines 2: New Brewburgh returns with a custom forestry industry. Enjoy :-)

👍HOW TO SUPPORT ME:
===============================

💪WHERE TO FOLLOW ME:
===============================
➤Twitter: @biffa2001

❗IMPORTANT INFO:
===============================
➤PDX Mods:
➤Cities Skylines Modding Discord:
➤All Music from Epidemic Sound
➤Images by wayhomestudio on Freepik

👁Series Mods & Assets Collections & Playlist:
===============================
➤New Brewburgh (Modded) Cities Skylines 2 City:

➤Cities Skylines 2 - Full Release Gameplay:

➤Cities Skylines 2 - Everything You Need To Know!:

➤Cities Skylines 2 - Dev Diary Deep Dives:

➤Cities Skylines - Final City (Vanilla 2023):

👓OTHER PLAYLISTS:
===============================
- Cities Skylines - Final City (Vanilla 2023):

- Cities Skylines - Blightea-on-the-Wold (British Themed Modded Build 2022)

- Cities Skylines - New Tealand (Modded)

- Cities Skylines - FIX YOUR CITY

#biffaplays #pdxmods #CitiesSkylines2
Рекомендации по теме
Комментарии
Автор

Yes! The logging industry does remove trees, they do replant but then it takes time for the new trees to grow in. Over time your logging will harvest less so it's important to keep an eye on them.

deannakelley
Автор

Biffa, you should make them able to do left turns by the bridge at the new forest area, so the trucks dont all have to go trough the city

lowelont
Автор

You can select the sub nodes with move it. The lick is super finicky, but it’s there. That allows you to change road heights between roads

nickkatz
Автор

You shocked me in this episode... when you placed the trees on the slope, you said "a little... (You left a dramatic pause) extra detail! EXTRA DETAIL? WHAT HAPPENED TO A LITTLE SOMETHING SOMETHING ! Love your stuff ❤️

originalmlky
Автор

Please call the forestry area Lapsang Pines after Lapsang Souchong (the pine smoked Chinese tea) ...

I've been asking for years, and you even made them evergreens!

HaydnMaidment
Автор

Darjeeling hills is sound like a good name.

De_Séchelles
Автор

Nice video! The warehouses you placed in the forestry area appear to be props as opposed to functional. The forestry industry needs proper log yards to store the cut logs prior to processing or export. As it is, they have to use or export the logs immediately reducing production while they wait for the trucks to come back. I sorely miss the ability to specify an industry district i.e; Forestry wherein any building built in it would be related only to that industry type, as it was in CS1. You CAN do it by destroying and replacing industry buildings in the industry area until you get forestry related but it is Very tedious.

houstonfirefox
Автор

Okay I know it's not a mechanic in the game, but that road would flood to high hell and back! I guess you could build a sewer drain system, but that just seems like a TON of extra work, why build it below ground level like that?

heavyarms
Автор

I've gotten to a point where I rather watch you professionals build. Always a great episode Biffa.

jddwyer
Автор

I'm still missing a bunch of the mods from CS1 like the road sloping tool. I'm surprised and sad these weren't a part of the original release and yet they still aren't included nearly a year after launch. Not trying to pile on, I'm just legitimately saddened by this.

schubertadam
Автор

Oh man. How many problems single decisions can make. I think you should have made the local road going to the forestry area go below the main road descending to the shore. The bridge would have been lower and all the land raising in the forestry area would not have been necessary.

meverkko
Автор

Hey Biffa, are you going to do some more Manor Lords soon?

lordsleepyhead
Автор

Loose Leaf Forestea for the new forestry area?

carpemkarzi
Автор

Biffa, I just stared and before I continue my city I wanted to see if u could fix my first half so I could see what u suggest and try to use that for the other side. Idk how to upload my Xbox file to steam tho. Any way to help ?

chrismerritt
Автор

Biffa, please change the brigde 😂 no sane person would decide to put a pillar in the midle of the river when one can so easily avoid it - I know it's a game but the cost and maintanance of it would be terrible. You can't use the river for transport like that as well.

dessylyn
Автор

“Teabag Ends” for the area with the cul-de-sacs.

Youberc
Автор

Me screaming at the screen, while Biffa applying Anarchy to build the bridge, because the electric poles are in the way :D Hope the cititzen likes the challange of not hitting them.

alexanderhindkjrrasmussen
Автор

The new suburb area should be called Dun' Stirrin; Bedford Bluff should be called Brewburgh Bluff; Thorton Arcade should be called Kettled Heights; and the industry area could be called Teaberry Factories.

DrakeGamer
Автор

How 'bout these names Greenleaf, Armaretto Heights, Herbal Bluffs, Chai Crossing, Elderflower, Hibiscus Flats, Oolong Station

DCSMITTYGA
Автор

The new interchange you built did not allow traffic to make certain turns. For example, the highway running underneath, you can't turn left onto the road above from either direction. Why not put a couple of roundabouts on the road above? Or traffic lights? That way, people can get off and on the highway in either direction. If traffic gets too bad, then you may have to revisit, but it should be fine.

unkl