DEVILMAYQUAKE [ULTRAKILL Fight Animation]

preview_player
Показать описание
ULTRAKILL is a character action FPS that has utterly consumed me

Fun little tech demo for learning blender' particles and a way to get back into making fights again.
With a bit of timing tweaks, this is a real combo that is 100% possible ingame (apart from the rainstorm. unless you just spin your mouse around really fast)
Рекомендации по теме
Комментарии
Автор

[YES THESE ARE ALL REAL COMBOS/TECH IN GAME]
Combo list if you want to replicate this in-game:


Projectile boost, whiplash, Knuckle Blast, whiplash, x2 shotgun swap, x2 dash (extend air time), overheat storage, slab shot, projectile boost, whiplash, whipjump, core-eject-shotgun-swap, x2 coin toss, and finally, delayed coin eject through target.

Only "impractical" part here is the core eject arcing behind the target.
Only "inaccurate" parts is that there wasn't a swap delay between the overheat storage,
and trying this in-game kills the flayer on the proboost on 0:06

GHyze
Автор

This isn't even a meme or an exaggeration this is actually possible in the game

CPOverlord
Автор

This is literally how the whole game feels for a speedrunner. Imagine this nonstop for 45 minutes. No wonder this game makes you feel like a badass.

geoffreyprecht
Автор

ALL THESE THOUGHTS RUNNING THROUGH MY HEAD

powathal
Автор

I love seeing Dante's moveset in V1

TheKingOfNachosTM
Автор

I love all the little details like the switch between arms and the hidden wipplash between V1 wings, also the railcannon is slightly more open after the firing and V1 is on the ground

TheSyntheticAbomination
Автор

you know your ultrakill addiction is pretty bad when you can decipher almost everything that’s happened in this animation through sound alone.
also a nod to the good editing you did here, great job!

rurumuhelsi
Автор

Imagine a fighting game with V1 in it as a playable character or V1 in super smash .
It fits so good... like his final move or final smash can be the "Rail coining" but he tosses all 4 coins.

unitysparticlesystem
Автор

Keep it up, Hakita might see the potential in animated update shorts like Dead Cells in you.

takeaholiday
Автор

ever since i saw that V1 Jacko meme vid i was SO hyped for you to make Ultrakill fight choreography. havn't been disappointed a single bit.

whatarewesomekindofspookysquad
Автор

BRO THIS IS SO GOOD ITS SO WELL DONE AND THE FACT YOU CAN ACTUALLY DO THIS IN GAME *chefs kiss*

blimp
Автор

Clean, snappy and (of course) very stylish! I've also only just realised that you're the creator of some of my favourite SFM vids like The Pybro; please keep up the amazing work dude!

EreNyn
Автор

**Le da 10 Oscars por su buena animación**

nzjbyek
Автор

The camera, the v1 moveset, and that little cinematic in the end are all dmc references, i rrealy love this

Steve_
Автор

this is the most epic ultrakill animation to this date, good work!

TheDJBrojo
Автор

that was awesome, I love how you used actual combos in the game and showed the style meter. very cool!

AustinArts_
Автор

The whiplash arm holstered on his back is such a cool detail

thesha
Автор

Honestly this should be a trailer especially considering you can do all that in the actual game

Anonymous-
Автор

Preach that is the glorious game called ULTRAKILL!!
Blender particles are fun to play with.

FTGY
Автор

For anyone wondering what the inputs for this are it should be Space + MouseL + F + R + G + F + R + MouseL + E + MouseL + Shift + Shift + 3 + MouseR + 1 + MouseR + MouseL + 2 + MouseL + F + R + MouseR + E + Mouse L + R + 1 + E + MouseR + MouseR + 4 + MouseL

DanielCortens-zvxl