7 Worst Power Ups That Screwed You Over

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Poison mushrooms! Anti money! Hallucinogens! Lurking in some games are power-ups that actually make you worse off, whether by harming you, stealing your money, or just making the game much much more difficult to play. Take our advice, and steer clear of these seven, because if you pick them up, you’ll wish you hadn’t. Subscribe for more videos like this from Outside Xbox!

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I love how they are so scared of poison mushrooms that we don't get to see its effects on screen

samuxan
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The one redeeming feature of the Zelda moon is that in destroying everything it destroys all the rupoors.

jonathandavies
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The PC version of Fairly Oddparents: Breakin’ Da Rules had “Bad Wish Ideas” throughout each level that, if collected, would make Timmy wish for something detrimental - such as bouncy skis in the skiing level.

bossfight
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It's supposed to be a beneficial powerup, but the Spring Mushroom in the Mario Galaxy games is so unwieldy to use that I found it easier to just try and finish levels without it

frodobaggins
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Listen, a hug is well worth the -1 Vigor.

Especially in Fromsoft games. I was honestly thinking it would just kill me.

Ceece
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Fia literally tells you she's going to take some of your vigor in exchange for the blessing. Anyone who didn't understand that played themselves. Fia did nothing wrong.

nathanielthomson
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Skyward Sword Link's face at getting a rupoor is...priceless :P

tyranitararmaldo
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Back around 10 or so years ago, I played this awful social media game called Zombie Lane, where you spent most of your time beating up on random zombies shuffling around your yard endlessly. You could also pick up pieces of trash for special items, the "best" of which was supposed to be an "invisibility ring." I wanted that ring so badly, that I didn't realize that in the process of picking up like a thousand pieces of trash, I got rather good at avoiding zombies anyway. The OTHER, more important thing I overlooked is that the zombies in the game actually stop for a second once they "see" you, before beginning their pursuit, actually giving you ample time to avoid them. So by the time I FINALLY got my "precious" invisibility ring (I forgot to mention that it also blatantly ripped off Lord of the Rings in its design), I actually ended up getting "attacked" by zombies more often, since they couldn't see me and stop for that second, and in their random shuffling and throwing empty punches into the air, they ended up getting more "lucky shots" on me than I ever suffered before getting this useless power up.

Aoki
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0:55
"In several Zelda games, there exist the dark yang to the rupees yin."
Yang: the light side
Yin: the dark side

Chrono_Mitsurugi
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In a lot of older games where power-ups overwrite each other, like Castlevania, Ghouls no Chosts, or Contra, you'd basically be screwed if you accidentally replaced a good power-up with something else.

SpillyoftheLabyrinth
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Look, Margit just beat me up, and the pretty lady asked me if I needed a hug; what was I supposed to do?

vindicare
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Going old-school, the invincibility shield from Zanac. It works as advertised... and causes the game's famously vindictive dynamic difficulty to throw a temper tantrum and send ridiculous hordes of enemy ships at you.

asteriondeltoro
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The "Total Bummer" power up was very bad in Toe Jam and Earl, but I always felt the "Randomizer" was worse. At least if you hit "Total Bummer" you knew which present it was and knew not to use that present again... But randomizing which present was which made it feel like you were starting back at square one when it came to identifying presents. Hitting the "Randomizer" after "Total Bummer" was especially awful because now you didn't know which present was "Total Bummer" and thus could hit it again.

zorn
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The super speed shoes powerup in the Sonic games on Genesis was way more of a detriment than a help, in almost all cases. It was a one way ticket to a face full of robot monster or a booty full of spikes.

beaveresque
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The photo you picked of Miyamoto is really perfect, he looks like he _just_ had the idea for the Rupoor and will be intently repeating the name in his head until he can find some paper to write it down, because he cannot _wait_ to code it.

star
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The giant-head power-up from Dynamite Headdy on the Mega Drive slowed your movement to a literal crawl and couldn’t be voluntarily cancelled like any other power-up. You had to wait for its effect to fade while also hoping an enemy wouldn’t pounce on you.

philiphunn
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Oh, right. I still have that blessing in my inventory. I went back for another hug from Fia but I haven't used the blessing yet (used the first one on an attempt at Margit). I'm doing the hugs because it progresses her quest and because a hug that doesn't also involve a knife in my back is a nice reprieve.

That shrooms power-up would definitely make me feel sick. I tend to have nausea problems with most games in first person, especially fast-paced games like Doom (2016). Not being able to control the camera would make it all so much worse.

SolaScientia
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Just to add to Andy's confusion, there's also a Colonel O'Neill.

Fortunately, he's easier to tell apart: he doesn't dress like the other two, he has a much better sense of humor, and he spells his name with two L's.

tba
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In Devi May Cry 3 there's actually a great instance of this! In one of the chapters towards the middle of the game you have to hold a key item that keeps you in double trigger in the game and until you're able to put it in the door. This sounds like a good thing since that means you do way more damage and move way faster and all that, but it also drains the life out of you while you're doing it. So It ends up being a frantic race against the clock to backtrack across an entire level before you end up dying, even though you're literally in your most powerful state and basically untouchable. It's a great turning of the tables moment, especially after you spend the whole game wishing you could stay in Devil trigger all the time. Be careful what you wish for, I guess!

synthraofficial
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My very first bad power up was in that good old Prince Persia... Where you had potions that would restore your health, and big potion that increases max health or that weird green one that does slow fall... But then there was the blue one that dealt damage to you instead, and imagin me as a kid in the first room that has one... Oh nice two potions i am at 1 hit point... Oh wait why am i dead?

TrimutiusToo
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