How Much Does Using Unity Cost Now?

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Last year Unity made some MASSIVE changes to their pricing structures, adding a run-time fee to some, changing the features of the free tier and getting rid of the plus tier completely. So in this video we break down what it will cost to use the Unity game engine starting with Unity 6 later this year.

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One thing no one says - regarding the personal licence - is: If you are working as a freelancer/contractor for a company that makes more than 200.000 a year, you will need a pro licence. In this case it's not your revenue, but the revenue of the company you are working for that counts. Bear that in mind.

Parkhardtburkinson
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My biggest problem with unity is not even the price, that's simple, it's 2.5% rev share if you make lots of money. My big problem with unity is that the editor now is constantly checking online for a license, which means that if Unity goes bankrupt or for whatever reason they revoke your license, the editor won't work anymore, and if that happens you lost your projects.

mattiasimbola
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If a company changes their mind so often and uses so many words so often, than I have a good idea of what their future holds, and it wont be my time and money . Already made that mistake long ago with autodesk .

thesteammachine
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The problem stopped being the cost, rather the lack of trust that any terms and conditions will not be abused again, especially if you are invested.

randall.chamberlain
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Anyone else noticed the adobe ads being spammed on Youtube since the latest shenanigans?

FredsRandomFinds
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Getting rid of console access in personal is also idiotic.
The more system you put your game on, the more probability of passing the 100 thousand dollars and pay them royalties.

pnvgordinho
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It may not have been widely used, but Unity Plus was pretty much the only way to affordably release a small indie game to the Switch, which is a huge market for smaller, or more niche games. The amount of effort and juggling that Godot has put into making this possible says a lot about how important this feature was.

alter_ukko
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They count industry as anything non-games (film/vr/ar/education/etc) and is a mandatory upgrade if they decide you fit into the category. Its not just industrial. Anything considered not strictly a game. Dont underestimate it - it comes at very steep pricing (no personal allowed, and your revenue becomes calculated based on your clients)

LloydSummers
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Thank you for this! I'm someone who intends to stay in Unity and I'm glad you still feature it from time to time.

VincentFM.
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To be clear, folks who were originally ONLY developing a title for a Console (No PC support) were given dev/publishing licenses by the Console maker ( SIE for PS5/4, etc). Now, that is no longer the case. This hurts small devs that are both dev locked to the Engine and have not yet released their game on the platform.

krizzik
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Correction : 2k per year per seat. The per seat adds up pretty fast.

jean-michelgilbert
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Appreciate the clarity/update, Mike. Unity is still the best deal for teams under 5ppl looking to make multi-platform games, esp if they have coding expertise. I do grow weary of these "engine wars" though - let's get back to actual game-dev.

mandisaw
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To be connected to the servers to use it seems like a massive trap. Ask any adobe user.

sosamma
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Thank you for the insight, good to know where Unity pricing is going for now, I use Unity personal most of the time, still figuring out how Godot work, and trying out Unreal on the side. Since I am using Unity 2023 primarily, probably will not move on to Unity 6 until it necessary, it good to know I can still use personal to make a couple of small games~

lincy
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The price isn't the problem. The problem is the *counting installs* at all. It's simply not their data to have. It's between us, our players, and our publisher. It's just too intrusive. If they need to charge more for a license, cool. No issues. Maybe in that case they would put more effort into improving the engine itself instead of tweaking ways to extract money some other way.

wesc
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When you make people hate you
People will turn on you
When you make people like you
People will join and support you

Unity, Adobe, Autodesk are obsolete and will eventually die.

starby
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Interesting, even with Pro or Enterprise it seems to be about only half (or less) the royalties than with Unreal + the 100k added mark for the Free tier, seems a really cool deal as well. The only thing I was not clear for me about the video since I did not went and visited the calculator myself is that you stated there's a convenience in terms of Enterprise percentage in relation to PRO, however in the earnings amount on the video two different amounts of earnings were presented : 5, 000, 000 vs 100, 000, 000 - so I would still need to go say and be sure that I compare against the very same two amounts as to better see the difference. Cool informative video by the way. Thanks!

codeFriendlyART
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Bottom line: If Unity actually wanted to show its now dwindling community good faith? They would have just kept the old payment system. But they didn't, even after all the uproar. They forced a change to the payment policy, and purposely made it overly convoluted.
It shouldn't take needing an accounting firm, just to figure out what you owe a company. And no. using their propriety calculator they offer, isn't acceptable.

yeost
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Godot and Unreal just keep on getting better and better after reading all this, lol. The deal breaker for me is the forced online authentication now for Unity, like seriously!? No other game engine has that requirement so they're just digging their own grave at this point. I'm hopeful that this causes other game engines with potential like Unigine, Flax Engine, etc. to rise up

randomcommenter_
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This video has illuminated me, I will definitely stick to Unreal for 3D and will start learning godot for 2D...
I'm mostly a 3D character artist, but still want to get into game development (last project I ever made was a megan clone in Unity... Time to learn godot remaking my megaman clone there)

CrusaderGabriel