How to create custom 2D skins in World of Tanks

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0:00 - Introduction
0:15 - Locate texture files
1:39 - res_mods
4:34 - AM files
8:49 - GMM files
27:25 - ANM files
35:57 - AO files
40:20 - Make it a .wotmod

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Chems is a real artist, its sad that he got reject at the art school and now he is rascist.

Donir
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Finally something worth a watch. Thanks Chems. <3

_mrzlota_
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WG Artist : We had an old Type 59 tank that no one plays anymore, what should we do ?
WG Boss : Just add a bit of grey and orange so that it becomes golden !
WG Artist : And then what ??
WG Boss : Just sell that in auction for +50k gold xD
All together : FANTASTIC !!!

fravain
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As a game asset maker, chems did a really good job on explaining properties of texture files. Great work!

KarTandir
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16:30 now I finally get to know what's up with Char Futur's spotlight which actually starts glowing blue when some blue/white 2D styles are applied, it also works for red skin from 122 TM marathon

typical
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The yellow channel (i suppose) is used when tanks go in the water, they use a sort of shade from purple to yellow that goes all purple after some time

czyes
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Actually a very nice video thank you chems keep doing that

getoutofmyswamp
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If you are worried about breaking the "original" standard def and you are comfortable with programs like PS or Gimp etc you can just use layers and copy the layers.

Frozander
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Really cool video, man, but you got some stuff in an inaccurate way, so here are some considerations from a 3D artist: The GMM map appears to be a Glossiness Metallic Mask map. Red is glossiness, green is metallic, and blue is a mask (for removing the diffuse color from cammo, making it go back to the paint color). Maps with 3 letters like that in 3D texturing often mean that RGB is "parallel" to GMM (these maps are not industry standard so there is a bit of guessing here). It is a way to store 3 separate black and white maps in a single image (this saves resources on the PC as opposed to loading 3 separate images). Therefore, the white, gray, yellow, and other colors you showed are just affecting multiple stuff at the same time (Glossiness, Metallic, and Mask). There is no gray channel in RGB, so when you start doing that gradient to white and black, you are actually changing all the RGB channels at the same time to make gray, white, and black.

rubenliniker
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ive been trying to research how to do this ever since you posted the invil paint job video on your other channel, thanks for making it easy on me.

Zudexa
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Very very nice Chems, thanks for this from Germany. Keep on doing things your way!

fidschi
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Thank you much! Yesterday I was on YouTube for 3 hours looking for a video that shows how to do this, and this video is exactly what I was looking for.

nateanderson
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Nice video man, thanks for the tutorial.

NGenuity
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Very damn nice tutorial, chems.

I swear WG is gonna do something because it threatens “market integrity”…

stevemc
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I wish you worked for Wg making camouflages, they would be much more interesting than a green tank with cats.

Dachu_
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Holy fuck, my mind was entirely blown away the entire video! If only my engineering classes were as entertaining as chem's lectures...

DarkRedZane
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Me creating camo that something very bright

Camo: +4% concealment
Me: L O G I C

slipper
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Extrememy usefull video. Thanks a bunch Chems !

karcearin
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Woah, thats sick, I learned alot in this video but I also wont be trying this myself.

WillbOYTran
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Thank ypu so much for explaining this to me. ever since i saw custom skins used i wanted to make my own so thank you very much for this video!

crazygames