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Intro to Maya: Lesson 3 / 10 - 3D Modeling your first model

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In this tutorial, I walk you through creating your very first polygon model.
Note: In Maya 2023, Booleans have changed a bit. To use them as this video shows, do the following:
1.) When using the Union command, click the small square icon next to the tool to open the options window.
2.) Set "Input object display" to "Hidden"
00:00 - Introduction and model breakdown
00:40 - Transforming a primitive sphere (using the Toolbox)
00:54 - Adding a booster (using Component Mode)
02:35 - Adding a porthole (adding divisions to an object)
04:52 - Adding a nose cone (using Soft Select)
07:00 - Adding fins (using Deformers)
11:10 - Duplicating the fins around the rocket
Note: In Maya 2023, Booleans have changed a bit. To use them as this video shows, do the following:
1.) When using the Union command, click the small square icon next to the tool to open the options window.
2.) Set "Input object display" to "Hidden"
00:00 - Introduction and model breakdown
00:40 - Transforming a primitive sphere (using the Toolbox)
00:54 - Adding a booster (using Component Mode)
02:35 - Adding a porthole (adding divisions to an object)
04:52 - Adding a nose cone (using Soft Select)
07:00 - Adding fins (using Deformers)
11:10 - Duplicating the fins around the rocket
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