How to (not) bake brownies in Houdini

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In this video I'll share a few techniques on procedural modeling and geometry manipulation in Houdini, in this case to model brownies in Houdini.

Grab the file (and exclusive video tutorials) :

My procedural Houdini courses:

#houdini #procedural

Thank you
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I appreciate this style of video so much. Concise, not too long or drawn out but also not so quick that important details are cut out, and always packed full of valuable information. Please keep making these style of videos, they’re invaluable!

AM-lmev
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Amazing result. And very clever trick with getting centers in uv space. Thanks for sharing

SimonTelezhkin
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Wow, so many advanced tricks in this one! Really amazing results!

travislrogers
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So good. You are a constant source for learning and inspiration. Thank you!

philippwelsing
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Very well done. I'm always discovering new stuff in VEX. Thank you

regiszapp
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Always love ur tuts, full of sweets and crisps..:)

utubeparpankaj
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Looks really good and some pretty neat VEX tricks. Gotta rewatch to really understand it haha

tondann
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these are getting really good man, nice job.

khomatech
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great project to show some really cool techniques ! thank you as always

MartinMigeot
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Somewhat decent? I think it looks amazing! just maybe a little more translucency on the filling but I love the lighting and general look! I do traditional 3D modeling so getting those results only with nodes is something I just can´t wrap my head around haha, keep it up man! great work.

juancarlosuribe
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My guy said it looks decent, but that’s because you’re assuming everyone has the same attention to detail as you. You’ve been in 3D for many years and can spot even the slightest imperfections. To the average person, though, this looks incredible! Even to me—someone with three years of 3D experience—it still looks amazing. The only thing that might have made a noticeable difference to the realism is using the chocolate edge mask you already had to add some subtle color variation to the edge of the pieces.

Elysium.D
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Intersting stuff. Thanks for sharing it.

zotake
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Very cool ! A lot also comes from the texturing, will you make a tutorial on this part ?

CONCEPT
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Super interesting approach, learned a bunch of new nodes and functions, thank you for sharing!
I was thinking about the bit where you were talking about the centroid of each piece, when you use the surfacedist() you're actually writing to your int cp the center point, so why not writing that out to an attribute for later use?
Just a thought, maybe I'm saying obvious stuff, but for the sake of sharing ideas!
Cheers

francescomarsano
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This type of modelling really threw me in for a loop as a I'm an engineer CAD professional, and was wondering why 3D artists were doing this node workflow. But I realize now it's an older technique that was employed in the older CAD software and Finite Element Analysis software as our generation enjoys a 3D gui that lets us rotate our stuff at a whim. It's amazing seeing 3D artists employ geometry nodes. A lot of engineers see the world through forms or through math. This feels like modelling through math like in the old days, but wow is it so effective in a modern workflow!

cramics
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Hello! May i ask what's the name of your color scheme? Or if you can share it? It looks really cool

Requiemme
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What does the part with dihedral do? It looks like raying but with blended rotations?

dennisbranson
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Clever stuff. Can this be done with Geonodes?

theKingsAmbassadors
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Is there a way to make this without the attributewrangler nodes? (I don't understand these.)

cr
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Instead of "edge smooth" you can just use "resample"

ronak