Gw2's Endgame After 1 Year

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I mostly made this to link to people online.

Let me know what you think!
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The best thing about GW2 once you hit Level 80 and got all the good stuff you can rest for a couple of months and get back into the game again without being surprised by overly geared players. I stopped playing august 2013 and just resume playing and wvw is still awesome.

Thekomokoro
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Actually GW2 is the only MMORPG with Endgame. Its Pvp/WvW, based on Peoples gaming skill, instead of  their Gear.
Can't believe there are still zombies out there who enjoy grinding the same Shit over and over again for loot that will become outdated with every new expansion pack so they can start over farming. 
For these sick f***s i recommend WoW. It was designed to waste your life by farming for Gear 24/7 and you can even pay a monthly fee to do so :D
However, for PvP/Mass PvP/WvW GW2 is currently the best MMORPG Game.

orcland
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Gw2 lost alot of player but the ones that stayed are very pasionate about the game and make a amazing community!

XxMusclecarsxX
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Thank you so much for this.  I am getting so tired of hearing the complaints about this game's lack of an end game.  I love it, and never find myself being bored, and never did I find myself grinding to the next level, unlike another very popular game we know.  The fact that it's free to play is just icing on this delicious cake.

MrNosreme
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End game is all in perspectives. it's like how some people like peanuts after their breakfast, but to me breakfast is enough lets wait for lunch.

eyuma
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I'm only lvl50 thus far, but I dunno... "I want the pretty thing" doesn't make me feel like grinding for stuff. At least in other MMO's if you worked for something you got a geedee ADVANTAGE for having done so. I do understand they want it to be skill-based, but even their legendaries are not "legendary." They're legendary to obtain, but not to use. I want to feel the POWER of all my hard work having paid off! :(

TtheWriter
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Great breakdown. Precise and to the point. I agree with everything you said, and will certainly be saving the link anytime anyone asks about GW2 endgame. Everything they need to know is in this video.

cesiumsismu
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I agree with the GW1-point. Although I was incredibly confused with the build system in GW1, it allows much more variety and sometimes, it's a real challenge to find a suitable build for something.
But remember that GW2 isn't "finished" yet, it doesn't have to stay this way forever. They already told us that they're going to add new skills to classes, maybe even new weapons, which you have to unlock in some way, which would make getting the new skills more challenging and interesting.

Minale__
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Yes, from GW1. They were more like dungeons that were long, FoW means Fissure of Woe, which is Balthazar's realm. There were several quests to do, and all of them had to be completed as did the Underworld. The Deep was fairly interesting place as well, GW1 was known for 8 player parties, but this place in particular allowed 12 players which made it pretty unique.

Floreum
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What exactly is similiar? Each type of guild mission is distinct. Champion /farming/ in frostgorge is completely different to running meta events. Speed running dungeons and going for records is entirley different to casually running them. Costume brawl and belchers bluff are not typical activities and played in different scenarios.

I think I was actually quite conservative with the things I put on that list. Maybe god temples doesnt deserve to be seperate from metas, but that is about it.

WoodenPotatoes
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I've noticed they've been leaving the living story improvements in recently. To list the stuff you can still do: lost shores (karkas) was left in and remains my favourite farming ground, frost and flame wasn't left in, SAB comes and goes, sky pirates was partially left in (a jumping puzzle), four winds was partially left in (sanctum sprint), queen's jubilee and clockwork chaos weren't left in, but the two most recent, tequatl and twilight assault, were left in. Wonder if that's a new trend?

CuriousMoth
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Usually it's world areas, dungeons, events, bosses, puzzles, mini-games... the most recent one, the halloween event, admitted didn't have a wealth of content, but it's the silence before the tower of nightmares storm and it was very much a balance and skill-updating patch rather than one of adding new content. If you're looking for new content to explore, the coming update sounds just what you're looking for. Can only hope it satisfies :3

CuriousMoth
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commentator has top tier intellectuel voice xD

Bandoolero
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they where the "endgame" areas, as in really hard content for organized groups. Also, one wipe meant you had to start from the beginning (plus you head to pay 1000 gold to enter the Underworld and the Fisure of Woe). The Deep was also one of the two areas build for 12 players (normal party size in GW1 was eight)

Enesty
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At lvl 80 you have 8 dungeons unlocked, each being unlocked as you lvl. Every dungeon has a story mode where you can see what happens with the lore of the game, after that you can do explore mode where you get to choose from a number of paths(3 or 4 for each). In the end you do have 26 dungeons, each being different from the other in some way, the paths aren't the same. The rewards consist of gold and currency for specific exotic gear and materials for legendary weapons.

Relhio
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Underworld is the realm of Grenth, Fissure of Woe the realm of Balthazar. Both end-game explorables with various very difficult quests from Guild Wars. The Deep was another Guild Wars end-game area, and was "partnered" with Urgoz Warren. The Deep was for Luxons, and Urgoz Warren was for Kurzicks (although you could play either no matter your allegiance). There were other end-game areas too.

TheDziNeIT
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whenever i get bored of gw2, i just enter ur channel watch any vid and I'm exited to play the game again.
don't get me wrong I'm a WOW fan but you make gw2 seem so interesting that I instantly need to play it.

nayachik
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I think Matt had a point with furniture and collecting things for your home instance, right now I think Wildstar will have the best reward system because so many rewards that have substantial value are beyond just your character, you can display your collections in your home instance... I like GW2s home instance in theory, but I wish I had more choice in the matter (like moving it to lions arch or any future hub cities) or just decorate it and fill it with Personal/living story character/prizes

loopyslop
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fantastic video, i guess i will come back to gw2 haha

TheCommanddo
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a fresh and finally positive video that has unbiased opinion backed by facts as to why...great job, keep up these great and informative videos sir

italfox