Top 10 Deck-Out Cards

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Deck-out is an alternative loss condition included in many card games as a failsafe to prevent stalled game-states from lasting forever, and occurs whenever a player is unable to draw a card when required to. Mill decks embrace this mechanic as a primary win condition, aiming to reduce their opponent’s deck to 0 cards. Today we’ll be discussing the best cards that enable deck-out strategies in Yu-Gi-Oh.

Script by DylanTT
Edited by Lily

├ The List
Intro: (0:00)
10. Card Destruction: (0:22)
9. Needle Worm: (2:30)
8. Zaborg the Mega Monarch: (3:57)
7. Trickstar Reincarnation: (5:40)
6. Necroface: (7:43)
5. Soul-Absorbing Bone Tower: (9:20)
4. Morphing Jar: (11:10)
3. Kelbek the Ancient Vanguard: (12:28)
2. Number 89: Diablosis the Mind Hacker: (14:19)
1. Runick (Freezing Curses): (16:51)

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#yugioh #top10 #YGOtop10

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Always remember that the 60 card limit was because 2 guys brought a 2000+ card deck to a tournament just to waste time

Ender_OMS
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*My opponent played max-c*
Me with card destruction: this gonna be fun

nightgacha
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I remember abusing the Shallow Grave with Cyber Jar and Morphing Jar—

vantablackecho
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I do wonder what the weirdest cards that were used as counters to other cards. Like Lancea being able to in theory counter crossout designator

hopekingstsfm
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Morphing Jar and Needle Worm still my favorite mill cards in my book.

Billy_Wyatt
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I have an idea for a future video. Archetypes that were phased out due to the state of modern Yugioh.

I can easily see the Magnet Warriors being on that list. No hate against that archetype. Just that I had more wins with Mine Golems, Fossils, and other Rock type cards.

laughingfurry
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I think there also was some kind of interaction with Card Destruction and some other card that results in your opponent losing their entire hand without being able to draw to replace the ones they lost.

matteste
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I think Card Destruction should have been higher, at least around #8 (above Needle Worm and Zaborg), if only for its interactions with Maxx "C". For those unfamiliar, many decks can special summon enough times under Maxx "C" to get their opponent up to 15-20 or even more cards in hand, causing their opponent to deck out when Card Destruction is activated. It gives decks another win condition to pivot to when they know they would otherwise lose to the Earth Insect.

DoctorFalchion
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One of my fondest memories of Yu-Gi-Oh was a match i won by deck out that made my opponent throw his deck. This was way back. Opponent was using six samurai, id already hit him hard with morphing jar #2 and needle worm to where he was down to 5 in his deck. I had 2 face downs and he had something that could negate flip effects. He hit my spirit reaper and missed the needle worm. He ended, i flipped needle and ended and he threw his cards. He spanked me the next 2 games to win the round but i made him thows his cards. Best time ever. My new mill deck is improved and ill have a lot of fun with it

jonathanorlandos
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My region plays OCG format and Card Destruction in Dark World is a really good card when your opponent threw Maxx C at you, it's kinda silly but it gets the job done

yeagno
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I would put Card Destruction way higher. The main benefit is that it wins the game instantly, you don't have to wait for your opponent to get to their draw phase. You can also recycle it with things like the Ishizu cards and then draw it multiple times with Skull Dread. It's a lot easier to activate multiple times than Needle Worm or Morphing Jar and it gives you huge advantage.

I guess it's technically not a mill card but Gold Moon Coin enables a lot of deckout and stupid FTK strategies.

SaltymanGaming
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Top 10 worst/unplayable cards in great archetypes
Top 10 cards that are broken at 3 but unplayable at 2 or 1
Top 10 worst cards that give you hand information on your opponent

joeygathe
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I just wanted to say that I LOVE your videos, TheDuelLogs! They are so simple, to the point, and highly informative.

I know this would be a lot of videos to make, but I would highly appreciate a Top 10 video for each Type of monster in Yugioh; Dragon, Spellcaster, Warrior, etc. My three favorites are: Fairy, (my Darklord deck) Insects (gotta love Beargram!) and Divine-Beasts...huh, if only there were more of those/support cards in the game.

What are your top three favorite types, everyone; and why?

Finally, a special shout-out to the Darklord archetype! Such an underrated, artistically beautiful, and very powerful group of monsters.

matthew-harryproductions
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Top archetypes that don’t need to use the extra deck to make a scary board

benn
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I still play the old YGO on gameranger, I don't get the fun on winning or losing on your first turn :/, but watching your videos and learning about the new cards is fun, weird how that works lol

oTenka
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Dark World absolutely loved Card Destruction, Especially when it's the opponent using it.

XionSteel
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You forgot Inferno Tempest. You give your opponent a 3k Kaiju to crash into in with a 0 attack token. This banishes all the monsters in both decks and GYs including 3 Necroface from your deck. Along with VW Nyan Nyan, this mills 20 more cards in one go so if they are playing less than 20 spell traps that's their entire deck.

hahathatsgreat
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deck out is my favorite way to fight, so Runick is my favorite archetype mechanically speaking in ages. I spent a lot of time in earlier eras on things like needleworm and morphing jar playstyles, so when they finally released a dedicated mill deck i wanted to focus on that, and not use Runick as a way to just build a board- if i wanted to build a more standard board and take out my opponent, id rather use another deck for that, plus sitting on a board that could defeat my opponent as an insurance policy to let me mill just feels really bad to do to others.

DarkCT
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An honorable mention should have been Maxx C because you CAN get decked out depending on your opponent and your own cards.

DarknessDpa
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Number (-1): maxx C

"Because you'd eventually deck out yourself if you just blindly activate it upon Six Sam, Dangers, or VW"

Dzzxxx