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Math for Game Developers - Multiplying Quaternions
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We learn how to combine two rotation quaternions to make one quaternion that does both rotations.
Derivation of the quaternion multiplication in this video can be found in the book "3D Math Primer For Graphics And Game Development" by Fletcher Dunn and Ian Parberry
The source code for this video will be combined with the source code for the next video.
Derivation of the quaternion multiplication in this video can be found in the book "3D Math Primer For Graphics And Game Development" by Fletcher Dunn and Ian Parberry
The source code for this video will be combined with the source code for the next video.
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