Godot spring bone and apply to be hair physics

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I enhance my jiggle bone previously I made to be a spring bone system.
In this video I demonstrate how I use it as a hair physics

Thanks for watching
#GodotEngine #madewithgodot #gamedev #indiedev
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therapists: yandere simulator in godot is not real, it can't hurt you.
yandere simulator in godot:

alexnta_yt
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I definitely imagine only SFW applications of this

junimeme
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Amazing work! Will be looking forward to the tutoral

meguemil
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I just knew this channel your videos are great

bruhnahlife
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Awesome work. Makes me wonder, could we simulate a hand with this? Say, we add two of these hair simulations to a robot arm, move it to something to grab and then apply a force that makes it wriggle around said object?

nosdregamon
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Brilliant stuff! Would you be able to make a tutorial on how you achieved that? Maybe even sharing some sample code?

alexandrepv
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Can you make scene with multi spring bones
Wanna see the performance

shakirmohammed-
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Mind to share how many vertices your character model have? The one from 2:04

snibit
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this would probably also work on clothes right?

usta
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Please use some sort of tts. Please.
You screwed your effort 🤦🏻‍♂️

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