Godot 4.1.2 JigglePhysics2D Tutorial (Skeleton2D)

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A guide on how to apply 2D jiggle physics to a single sprite. New feature of Godot 4 is its new function for skeleton2Ds called SkeletonModificationStack and since there's no other videos i cobbled together a tutorial.
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The reason your jiggle is a bit janky is because the polygon bone weights are too jarring.
You need to smooth those out a bit. The low polygon count doesn't help much either

VaSoapman
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thank you for showing us a simple way of making jiggle physics like this, I swear there's no other tutorials that even show a vague idea of how to do it

ENCHANTED_EDMANGO
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6:32 One might speculate that this is where King cut out his mom seeing the big tatas he was fiddling with on his screen

catsotorious
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im a simple man you show me booba physics i start new project in godot.

Kireita
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You ever figure out why the image was blinking?

Trendsthismonth
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what app are you using for the drawings?

KodeAkuma