UI Toolkit for Runtime [Unity] 1/10 - Introduction

preview_player
Показать описание
Create a runtime interface of a simple game, using UI Toolkit - UIElements.

In this lesson:
- Structure of this tutorial
- What you will learn in each section

0:00 Welcome & what's in this lesson
0:10 What's in the 1 section
0:26 What's in the 2 section
0:38 What's in the 3 section
0:48 Conclusion

---

Unity introduced the UI Toolkit (previously called UI Elements) to move
from the current UGUI and even older IMGUI to a new system,
based on standard web technologies: CSS and XML.

---

● Why learn UI Toolkit now?

It is still in a beta version, but you can already prepare for the future.
Unity has decided this new system will eventually become the main supported framework,
both for runtime and in the editor.

---

● In this tutorial you will:

- Learn the basic concepts of the modern UI framework, based on CSS and XML.
- Discover UI Builder to create UI documents and styles.
- Implement interactive elements, like buttons and labels.
- Create simple transitions between panels and screens.
- Learn how to connect data with the interface elements.

This tutorial is based on one project.

---

● Why learn from me?

I have been a Unity programmer for more than 5 years and delivered over 20 different projects.

I know how difficult it sometimes is to implement
new frameworks and technologies introduced by Unity.
Especially the ones that are still in a beta version.

---


Рекомендации по теме
Комментарии
Автор

This entire course is extremely useful. Definitely the best guide I have found to create a runtime UI with UI Toolkit. Thank you!

alexfehr
Автор

Great thanks, it sounds like a Udemy course, in a good way :)

robosergTV
Автор

Would love to see such a tutorial for editor use

DeepWorksStudios