UI Toolkit for Runtime [Unity] 4/10 - Create a first UI Document

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Create a runtime interface of a simple game, using UI Toolkit - UIElements.

In this lesson:
- Organization of the UI Builder
- Creating a first UI Document

0:00 In this section & lesson
0:21 Prepare menu scene
0:43 Create a UI Document
1:02 UI Builder organization
1:16 UI Builder - StyleSheets
1:42 UI Builder - Hierarchy
2:13 UI Builder - Library
2:50 UI Builder - Viewport
3:24 UI Builder - Inspector
3:53 Conclusion

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Unity introduced the UI Toolkit (previously called UI Elements) to move
from the current UGUI and even older IMGUI to a new system,
based on standard web technologies: CSS and XML.

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● Why learn UI Toolkit now?

It is still in a beta version, but you can already prepare for the future.
Unity has decided this new system will eventually become the main supported framework,
both for runtime and in the editor.

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● In this tutorial you will:

- Learn the basic concepts of the modern UI framework, based on CSS and XML.
- Discover UI Builder to create UI documents and styles.
- Implement interactive elements, like buttons and labels.
- Create simple transitions between panels and screens.
- Learn how to connect data with the interface elements.

This tutorial is based on one project.

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● Why learn from me?

I have been a Unity programmer for more than 5 years and delivered over 20 different projects.

I know how difficult it sometimes is to implement
new frameworks and technologies introduced by Unity.
Especially the ones that are still in a beta version.

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Great, will you upload the rest of the lectures?

robosergTV