Counter-Strike 2: Moving Beyond Tick Rate

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Tick rate no longer matters for moving, shooting, or throwing.

Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.

As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
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Community: We need 128 tick rate
Valve: How about NO tick rate

callmecharlie
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Valve rarely does something, but when they do, it's bound to be special.

pinkocean
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Valve is like that father who goes to buy milk and comes back 15 years later with the milk factory and offers you to live in his mansion

despedgame
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"what u see is what u get"
CS2: hitbox error, tracer magically pierces through the target

ceci
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i like how this just establishes that Valve is only known for radio silence, then drops the biggest banger out of nowhere

kaboomtoon
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I love how everybody was just dreaming about 128 tick servers but they came up with a totally new way to solve the problem. Props to devs on this one!

augusto.souza
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Valve doing Valve things, making us wait for years but then delivering what we all wanted and waited for

lufetm
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Now what you see is what you get must be the best meme valve has ever made

juanvas
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0:48 PLAYER SHADOW ON THE GROUND!!!! This is huge. No more shadow disadvantages as long as you're paying attention. You can check if your shadow shows or not by just looking down in the moment, you don't need to load up a map and place a bot just to check individual positions any more.

forasago
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this is the most I've ever seen a game get so much support from its community actually crazy

Fayteliss
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I’m not even a counter strike fan but I’m excited about anything valve talks about

dillmen
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I don't play Counter Strike, but it's really positive and encouraging to see Valve producing things of high quality, and knowing that a lot of people are going to enjoy it.

Nevernamed
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Valve developers not using Dark mode while coding is a completely other level of crazy

Dissonant-Void
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The servers knows where you are at all times. It knows this because it knows where you aren't, by subtracting where you are, from where you're not, or where you aren't, from where you were, whichever is greater, it obtains a difference, or deviation. The tick rate sub-system uses deviations to generate corrective commands to get you from a position where you are, to a position where you aren't, and arriving at a position where you weren't, to where you are now.

Antraxo
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Not just a game changer, its change for the whole fps industry! Insane

ok-mxmi
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Faster response times between the shots was always a priority. Now with this feature, hopefully people will stop complaining about their shots not landing on their targets.

XanderNiles
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Valve always making amazing pieces of art

TimeBucks
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-cs2 becomes 1 year old
-everyone waiting for big update
-deadlock gets an update
thx valve very cool

xaxaOFFICIAL
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Agent 47 explaining different cs2 features is soooo calming. So hyped for this

ashutoshsuryavanshi
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The fact that frag grenade and shooting through smoke clears it offers so much strats

ytsghou