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Counter-Strike 2 Tick Rate Explained

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Here’s how the new Counter-Strike 2’s tick-rate is gonna work, because it’s a pretty big deal for the entire game industry.
The game will make calculations based on the data received from your mouse & keyboard & then apply it to the game’s logic.
This will then be split up into packets and sent over the internet onto the game’s servers.
Then the servers will compare all of this data & send the updates back to the clients.
This way all of those nanoseconds will actually be able to be compared if needed, instead of just having a fixed tick rate of 64 or 128, which is basically the amount of times per second or time interval; that the game updates.
That’s at least how I think Valve will be implementing this, but I don’t have the actual code in front of me so I can’t know for sure.
But I can say that you should follow this channel, like right now.
SUBSCRIBE OR YOUR PC WILL BLUESCREEN
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║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣ ❤️💬🔔
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0:00 Summary
0:48 Extra thoughts
The game will make calculations based on the data received from your mouse & keyboard & then apply it to the game’s logic.
This will then be split up into packets and sent over the internet onto the game’s servers.
Then the servers will compare all of this data & send the updates back to the clients.
This way all of those nanoseconds will actually be able to be compared if needed, instead of just having a fixed tick rate of 64 or 128, which is basically the amount of times per second or time interval; that the game updates.
That’s at least how I think Valve will be implementing this, but I don’t have the actual code in front of me so I can’t know for sure.
But I can say that you should follow this channel, like right now.
SUBSCRIBE OR YOUR PC WILL BLUESCREEN
╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣ ❤️💬🔔
╠╗║╚╝║║╠╗║╚╣║║║║║═╣
╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
0:00 Summary
0:48 Extra thoughts
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