is Blender good for concept art

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Concept art is a very important part of any successful project whether it be video games animations or films. It is a form of illustration used to convey ideas to clients, directors or just to help artists better visualize the world they will make in the final product. Even though concept art is 2d art form, concept artists can use both 2d and 3d software to get the job done. And among those 3d software is Blender.

In this video we will take a look at what Blender offers to concept artists and whether it helps them generate better results in less time.

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Great examples
Jama is the best testimony to this. A lead concept artist in major movie and game franchises, who's also very public about Blender's strengths and where it should improve on :)
His course is one of the best courses on using blender for concept art. I never thought of using blender the way he did in those vids.
Btw you forgot to credit his work that you used in your videos.

bunnyvoid
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Ben Mauro is using Blender in his pipeline (he also used it for making the Kit Bash 3D cover art). That's more than enough for me :).

maciejszczesnik
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At last an area where Blender is actually better at than every other program.

jascrandom
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It would be beneficial for us to see how 3d is integrated in 2d. Could you do a video on this please?

aLoudSience
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My question is, as a skilled 2D artist, where do I get started in learning this to incorporate it into my workflow?

ivancito
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Best video of 2020..
Quarantine payed off!!
SUBBED!!

edsfoxart
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The actual, why is this even an arguement, a simple drawing on paper is concept art itself!

GrantAce
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Someone knows where can I find the full thumbnail image from this video?

AttentionArbitrage
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I think you forgot to change the title from the file name :)

dani-qxgo
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Can i use blender to make environments and backgrounds for my 2d comic?

InnermanArts
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3d in conceptual art is a rarety. Most studios don't do that (occasional use is there, but it's very minimalistic), 2d is way faster to do and gives a good idea about the style, and how it works in a scenery or action still. This is important to remains rather undetailed, because there will be quite a few iterations before setting on the final style/colors/etc.
You have character designers (also part of conceptual stage) and environment designers (also part of conceptual stage), once the style and such are approved, the concept artist dive in and put more detail into the characters (same character from multiple angles) and props (e.g. weapon designs etc), and the modeling team will then use those to make the models. (and texture artists to use the concepts as guidance in coloring/style)

mr_don_key
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It's a good job.
Press like and go.

NVD
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