2 Simple Ways to Use Frame Data in Injustice 2! Beginner Tutorial

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A quick tutorial on how to read frame data and how to apply it to your game in Injustice 2. Hopefully you guys find this helpful, be sure to let me know in the comments!
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just wanted to let you know, your tutorials are very easy to understand. You make normally complex things easier to understand for me. and that sir, helped you gain my sub. keep on doing what you are doing!

shaze_art
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Very helpful, thank you! I've been playing NRS games for a while on and off as a casual player, but I've just now started going into it with a competitive mindset. I'm pretty good, but I'm ready to advance my playing so I can go toe to toe with some other great players. I still struggle against certain characters, and hopefully doing homework on the frame data will help me make better decisions in my games.

TheSamuraiApocalypse
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Thank you so much! You're the only one that has explained it so that it is less complicated and more coherent!

mbrown
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Dude you are defiantly on it!! Especially with the frame data this video is really informal thx for diving deep into this masterpiece of a fighting game!!!

dcollie
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Much easier to understand than the other tutorials out there.

Euadam
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Definitely earned a sub, your tutorials are really easy to understand. Keep it up

Santa
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Moves that are -1 through -6 are punishable with a faster start up move like a 6f down one and if I’m correct if I hit my opponent blocks a move that’s -1 that means it’s his turn to press buttons but I thought being - means u are safe still

kenjaku_
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Flip! It even gives frame data?? That's up there with Guilty Gear Xrd's training mode..! Love your vids man!

musanetesakupwanya
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Do a vid on how to special cancel and stuff. I couldn't even do that in the tutorial and it looks essential!

CNYoungboy
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Explained well. Liked and subbed. Keep it up man, I am predicting 100k subs in the near future.

Bboy_DXT_Breakdance_FGC
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What I wanna know is, why do combos with the same starting button, have different start up frame data? like 112 and 113?

blingximus
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Would love to see some tutorials on Guilty Gear xD

russelllee
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woow this game has the frame data in game?? thats a great idea!

samuelreynaldoff
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So how does canceling work in this game?

Do you subtract a moves "cancel" number by that same moves start-up up frames?

Like if I attack and my opponent blocks, would it look something like this?

Normal move (block advantage: -1)
Special move (Start up: 20) (Cancel: 22)

1+20-22?


Or am I looking at this whole thing wrong?

I haven't found any video on youtube that talks about canceling in detail with this game and I'm quite new with frame data so I'm not sure of how to look at it.

FeelEhx
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please can ask you what your controller setting off off .... please

abdullahshehab
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Question: Is there some practical reason why you remapped X to R1? Or is that just a personal preference?

rickeyboy
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@jmcrofts - how do you rate the fighting system/gameplay compared to sfv? Are you finding it as good? More enjoyable?

ajfsound
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so how do I calculate frame data with dash cancels like cheetah?

erbfan
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How many frames does it take to block and dashback? i dont understand y u would apply pressure. Wouldnt u just want to turn the initial hit u used to punish into an unblockable combo instead of applying pressure? Is there a strategical reason or something im missing?

nadavg